Has Anyone Ever Run a Single Classed Sorcerer?

The campaign I'm running has a single-classed sorcerer who has just hit 9th level. In a crowd of multi-classed to prestige-classed characters, she's got a whole whack of firepower that the other's just can't quite match.
 

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Yup.

I had a fireball-chucker that made it to 14th level.

I also had a sorcerer with no damaging spells that was played to about the same level. He dipped into a couple levels of rogue. For what you're asking, though, it's the same difference.
 

I have not one, but two single-class sorcerers in my game. They are at 6th level now, and I don't think they ever plan to multi-class. They are having too much fun with what they have.
 

In a previous game my group ran, we had a single-classed sorcerer and it was very nice. Me personally, I ran a Sorcerer/Bard multiclass when 3.0 came out and I enjoyed it. I used the Sorcere levels for all the nice combat stuff I needed and Bard for all the extras.
 

The group I DM has had two Wizards and one Sorcerer. All have been enjoyed greatly.

The Wizard-type players enjoy picking spells each session.
The Sorcerer-type player enjoyed NOT picking spells each session. :)

-- N
 

Not only have I played a single classed Sorcerer, I have only played or ran one game where anyone has multiclassed as a Sorcerer, and that was as a Rogue with the idea to get to Arcane Tricster but it never happened. In nearly 5 years of playing DnD 3rd edition I have never seen anyone take a Prestige Class.
 

I played a single-classed sorceror, one Eastwood West, from levels 3 to 9 in a recently concluded Dragonstar campaign. I had a blast, literally. Never once felt constrained or felt the temptation to add another class/Prc.

Then again, character abilities are less important to me than off-the-wall personalities, as long as the character has something to do once combat rolls around.

Really, I'm in it for the silly accents and the hare-brained plans cobbled together at the last minute....
 

Our epic game has a sorcerer githzerai. So he's 2 levels lower than party average and he can still kick butt. He specializes in anti-mage tactics. In a party of 6, he lets the fighters take on the enemy fighters, the wizard and cleric to handle area of effects, and he takes care of special problems. Works quite well. We did improve the sorcerer a bit by allowing metamagic feats not to increase spellcasting time for sorcerers as a house rule.
 

Psion said:
2) Because some DMs (ahem) caught on early to the fact that PrCs that give you full arcane spellcasting progression AND good abilities are usually too powerful unless they compensate some other way, so reign in such classes.
YEP!

I like how they fit the concept of a spellcaster that has no dedication to their craft. No years of studying, no beseeching a god, they just have their powers. This frees the sorcerer to have other pursuits. A wizard pours over books researching spells, a divine caster will always be a tool of a deity or philosophy. The sorcerer has no book, god or musical instrument to anchor him, to devour his time, to demand his service. Magic serves him. When other casters are criticized for their pursuits of powers, a sorcerer could even claim "I never asked for these powers". Few other casters can say so.

Back in 2003, I had fun playing a pretty-boy [bishonen] sorcerer who wore rotted rags and had a maggot, stat wise a toad, for a familiar. His favored shtick was to warp his body to look like a monster* while keeping his beautiful face, hidden behind a death mask, still human.


[*DM let me keep the 3.0 body warping Alter Self, under the agreement that using the wings to fly was as tiring as running].
 


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