Flexor the Mighty! said:
I never found the rules to 1E AD&D to be a problem. We didn't use the rules on weapons vs varying types of armor, or weapon speed, or demi-human level limits.
I love this sort of defense of 1e/2e.
"1e (or 2e) was great! If you just ignored weapon vs. armor type modifiers, weapon speed, demihuman level limits, added house rules allowing for a skill system and removing the restrictions on what races could be what classes, and monkeyed around with a couple dozen other things it was a great game!"
Apparently 1e/2e was a better game because, if you ignored half the rules and added a bunch of house rule patches, the game worked okay.
Personal anecdote. The group of gamers I played with quit playing 2e in the early nineties, moving on to various other games (GURPS, Rolemaster, Amber and so on). In about '96 I thought I would gather my gamer friends together and we would go back and try an AD&D campaign again, since we had some good memories of the game and figured since we had all played 1e/2e from at least 1982 through 1992 (some of us, including myself, having gotten our D&D start earlier than that) we should have no trouble with the rules.
It was a mess. The layoff combined with exposure to more systemized games had atrophied our skills with the system to the point where we didn't have any fun. Trying to keep track of all of the individual mechanics and the patchwork quilt of piled on rules was such a headache that the campaign only lasted three sessions before we chucked the game and went back to playing a much easier to work with game: like GURPS. (Note, I said GURPS is simpler to work with than 1e/2e. I meant it too).
When 3e came out, I got together with some gamers and decided to give it a try, since I was generally impressed with the upgrades to the rules that made them more coherent and flexible. We picked the mechanics up in a matter of hours. Compared to the failed attempt at a 1e/2e game, the 3e game flowed easily, people had no trouble coming up with exactly the caharcters they wanted to play with no house ruling or modifications needed. This is one of the primary experiences that convinced me that 3e is actually an easier to work with game than 1e/2e ever was.