Ruin Explorer
Legend
I feel like I need a decoder ring for this post.Yup and we are just talking to each other in private... ego drips.
I feel like I need a decoder ring for this post.Yup and we are just talking to each other in private... ego drips.
Sarcasm like humor is ruined if you have to translate.I feel like I need a decoder ring for this post
Looking for a strong magic-user?Classic thin Wizard would be great and the current male only phart may be why it would be a larger job to f to a playable.
Then you dual class them in m.u, thieves and cleric at the beginning of the saga so they all have level 7. Fighter. HP plus con to a neat 98 hpLooking for a strong magic-user?
Use Baldur's gate 2 with a party of humans bearing 18/76+ STR, 18 con and a third stat of 18;
I'm going to disagree fairly hard. In 4e you could play a larger than life fighter without having to wiggle your fingers and mutter some magic words. You were getting towards mythological - but that's not the same as magical.I think this has been the push since 3e for ALL classes. In 4e, it really started to sweep across every class. In 5e, I felt that they actually pulled back a little (compared to 4e). But, as you play any class, you begin to notice most of the abilities are reliant on magic.
Here's a couple of reality checks:It's not just Barbarians. It's the entire concept that Strength is the most important combat stat.
WotC is following the general trend where people prefer playing moody snowflakes than people that actually look the part, and aren't spectacular in other areas like looks and wit as a result.
Keanu Reeves instead of Arnold Schwarzenegger. Also "girl power" - people don't want to sacrifice fashion and beauty just to be able to wield a big-ass sword (in either sex). In fact it's even unacceptable to point out gender still exists.
That's because the idea that you needed to compromise on smarts to create a fearsome warrior was always 100% a fashion and beauty choice. If we look at history's genuinely fearsome warriors like Musashi then smarts have always been an essential part of their toolkit. Does this mean that strength isn't important? No. But the idea that intelligence should be a dump stat among truly fearsome warriors rather than goons is ridiculous.The idea you need to compromise on beauty and smarts to create a fearsome warrior is truly dead![]()
Nonsense. It's only Sword & Sorcery where strength, contrary to reality, reigns supreme.It's only within the Sword & Sorcery subgenre the hope of games where reality still is given a token nod when it comes to the physicality needed for martial combat.
What? Because they are no longer in fashion.And as I said it's not just Barbarians. It's Dwarves too. For precisely the same reasons.
You probably need magic or steroids and/or human growth hormone to explain why you look like John Cena in the first place.It's Fighters in general. If you can use magic to explain why you don't need to look like John Cena to be a killer,
So your complaint is that people prefer not to look like dehydrated steroid pushing body builders? And instead have different tastes of beauty to yours.well, then people prefer to look like Hit-Girl (Chloë Grace Moretz) or maybe Harley Quinn (Margot Robbie), or say a gnome barbarian to take a memeable fantasy example.
So ... if you want a type of fantasy gaming where you "basically need to" fit precisely one unrealistic beauty choice and no others you don't have many options. Good!But if you prefer having the choice of fantasy gaming where you can choose a game where you basically need to be a male muscle mountain (or a Gimli, or, to be honest, an Orc) if you want to excel at killing people with a heavy object, you basically have zero choice in gaming product published this millenium.
And with those realistic constraints we'll find that the equivalent of Str 18/00 isn't actually that desirable compared to a much better balance of strength, dexterity, and intelligence. And the winning body types aren't the really large targets.So, yes, I very much see your point. Let's hope this current climate blows over and featuring realistic constraints on body type and mass, even in games with Dragons and Dungeons, once more becomes less utterly unacceptable! [emoji106]
This is what @CapnZapp's entire complaint seems to boil down to, once you remove the nostalgia, false claims about how systems worked and so on.And instead have different tastes of beauty to yours.
That's a fair differentiation.I'm going to disagree fairly hard. In 4e you could play a larger than life fighter without having to wiggle your fingers and mutter some magic words. You were getting towards mythological - but that's not the same as magical.
That's a fair differentiation.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.