Herobizkit
Adventurer
IMXP, the game has DRASTICALLY changed mechanically (for the better, IMO), and as for the actual feel:
1ed: The general premise was "kill things and take their stuff, then rule the world".
2ed: As characters became more streamlined and with the advent of the Complete handbooks, the game became more about "how cool I can make my character look/act while killing things and taking their stuff, and maybe I'll rule the world if I'm not too busy looting".
3ed: As the games appraoches a similar feel to video gaming, the attitude now seems to be "Let's see how I can stack xyz feats/abilities and classes and Prestige Classes so I can most efficiently kill things and take their stuff, then I might rule the world as long as I can still use xyz feats/abilities while doing so".
1ed: The general premise was "kill things and take their stuff, then rule the world".
2ed: As characters became more streamlined and with the advent of the Complete handbooks, the game became more about "how cool I can make my character look/act while killing things and taking their stuff, and maybe I'll rule the world if I'm not too busy looting".
3ed: As the games appraoches a similar feel to video gaming, the attitude now seems to be "Let's see how I can stack xyz feats/abilities and classes and Prestige Classes so I can most efficiently kill things and take their stuff, then I might rule the world as long as I can still use xyz feats/abilities while doing so".