D&D may not have... but D&D was always about being D&D, not about allowing things that weren't kosher for D&D. d20, on the other hand, I've found to be nearly infinitely modular, and I haven't yet found a concept, theme, tone, or game that I couldn't find rules to replicate to my satisfaction.Mainly because I don't think D&D 3e offers DM's 'the tools to do, literally, anything they wanted'. It's nowhere near that flexible. Unlike more full-fledged toolkit systems like GURPS, Hero and even the d20-based M&M.
I remember one of the WotC 4e designer/developers saying recently that good game designers tended not to be good GMs and, likewise, good GMs tended not to be good designers. I agree with you, it's a totally different skill set.How does forcing me to be a game designer make me a better GM? The two skillsets are, at best, only tangentially related.
3e brought about all of these D&D forums where people do nothing but whine about stuff.
This experience is called learning. Learning by doing, making mistakes, and improving is a good way to develop skill. If a person keeps making the same bad calls over and over, then the process isn't working. Some people who DM cannot admit that they make mistakes and thus are unable to learn from them. If a paint by numbers set is required to keep the DM from being a dork then the game only has so much potential anyway.
There are some qualities that cross over to running any game, but each game also has qualities that could hinder one in running another game.
In addition, I think the benefits of expanded horizons about play paradigms, etc. greatly outweigh any incremental system mastery, or whatever other benefit you'd get from only ever running one game.I don't agree on the hindering part, but either way, I feel that the transferable skills learned GMing ANY game far outweigh any skills that don't transfer between games.
I think it was the opposite way round, 3e made the bad DMs better but the best DMs felt restricted.I think really good DMs we given the tools to do, literally, anything they wanted.
I think marginal or poor DMs were overwhelmed.
Well, if they were so good, they should have been able to ignore stuff that they didn't think was better than what they already had going.I think it was the opposite way round, 3e made the bad DMs better but the best DMs felt restricted.