AbdulAlhazred
Legend
You have to admit though, there's a WIDE range of variations here!I understand the argument. I just don't agree.
If your definition of role playing does not actually include playing a role - as in making decisions based on the in game fiction based on the character concepts created for play - then it's not role playing. It's certainly play. And it's fun for those who enjoy it. But, it's not role playing. Which is why I thing older versions of D&D barely qualify. Sure, they pay lip service to the notion of playing a role, but, there's nothing in the game that actually addresses it. There's no benefit in 1e D&D to being more than Fytor, which is just a pawn I'm using as a place marker while I, Hussar, engage with the game without any filter of a character.
To me, that's where the definition of role playing has changed. Back in the day, that style of play was pretty much it. That's how you played an RPG. Now, it's generally not. And the game now actually has elements that directly reward you for engaging with the game through the lens of your character. The whole Inspiration mechanic in 5e is a (minimal) expression of this.
However, I do realize that my own definition of RPG's is my own. I am certainly not trying to claim that it is universal. But, it does go a long ways towards explaining why I don't agree.
I mean, @Gilladian can easily tell you that we were RPing back in the early early days of 1e (and before, though honestly I would be hard pressed to relate to you a character from before about 1978 or so). Typically we had the dumb dwarf (Gilladian), the dumb 'half-ogre', Grog (my brother), the smartass wizard- Triborb VII (note most of Triborb's I-VI were tragically ganked at an early age) (Mike), the mechanically adept rogue(?) (David, I think it was a halfling), the silly wizard that fireballed the party (Brent), and etc. All of these were CHARACTERS (some not for very long, but others came along, Triborb retired and Dudley the Paladin appeared in his place, along with Fern the Halfling, and a Druid who's name I am not remembering now).
None of these was 'just a pog'. OTOH I don't really think ANY of those players, at least in a classic D&D campaign, tried to go whole hog on their character's persona to the exclusion of success. There were a few minor, and famous, exceptions, but they were FUN exceptions and didn't create some huge inconvenience in our play of basically something fairly close to Gygaxian D&D.
Later on, around the Dudley/Fern stage we were playing 2e and a lot older and that campaign had a lot more theme and kind of a driving story that shaped it more, and gave the PCs a bit more dimension. They still pretty much played to survive and find loot! There was just a bit more plot to it.
So, then many of the same players were in a couple of 4e campaigns I ran, 20 MORE years down the road, almost. The RP was palpably more a material element of the game, but now it was very much in alignment with the mechanics of the game. So there was never any tension between fun and RP, or 'playing to win' and RP. That seems to me to be the story of RPGs, the R part was, for some, less significant at the start, and it meant a couple different things to different groups, but modern games have largely made the G part ABOUT the R part, which is pretty cool!