Odhanan said:
Can you be part of the RPGA without participating in sanctioned, "living" campaigns?
Sure! As a member, you can download any module from their library of adventures from past cons, as well as play. Here's their page describing themselves in detail:
http://www.wizards.com/default.asp?x=rpga/hq/newcomers
Odhanan said:
And does the RPGA do anything *else* than this? Does it organize con
Yes, one called Winter Fantasy, in January. But it has been having problems of it's own, the most obvious is that they can't decide on a site. Used to be In Ft Wayne, then moved to NJ in '04 and VA in '05...no telling where it will be this year.
Odhanan said:
produce stuff created by its membership
Well, yes...members can write adventures that the RPGA will then supply to cons and game days. And most of their Living campaigns rely heavily on material supplied by member volunteers. But it's not a publisher.
Odhanan said:
Does the RPGA create OGL living campaigns? About other d20 games than WotC's?
Yes, a few...see the list and links on the page I linked above. Kingdoms of Kalamar, Arcanis, Spycraft & Dragonstar all have Living campaigns.
All this being said, the RPGA has gone downhill for several years. It is very different now than it was when I joined in the mid 90's...it USED to have a terrific tradition of "classic" games--one shot rounds with pre-generated characters--and had a voting and award system that did its best to teach/encourage quality role playing. There were fantastic role-playing tournaments at GenCon every year (yes, they still run the huge GenCon Open, but that has nothing to do with role playing and everything to so with strategy & statistics). There was advancement, so that the better a player you were, the better events you qualified for (thus you could be pretty certain to have a table filled with quality players--I still remember many of the Master's Tournament games I played because the role playing was so supurb!)
Sigh. Then came Living City, their first living campagn, and the idea that you could KEEP the character--and thus all the goodies earned in the event--slowly took over. Without having the characters written to match the adventure (which meant that everyone was crucial to the plot and each other, and complex stories could be played out) much of the depth was lost. Keeping your character from con to con destroyed the freedom to experiment that came with knowing you'd have a new and different character every time.
So, yes, now the RPGA is mostly about the Living Campaigns, and the quality of those depends as much on the local scene for you as anything. I am lucky in that I live near the home base of the Living Death organizers, and I love Living Death. It's the closest thing to a home game that I have. But your milage may vary.
