Has the RPGA failed?

Ed Cha said:
Maybe I don't quite "get" the RPGA, but why do they even bother doing their own adventures? All I've heard are terrible things about the ones they've got. Why don't they just make official picks of published adventures and run them into a series somehow? It would help the adventure-publishing industry and get people playing some great games.
I've mentioned before in this thread, but about 99% of the adventures published for RPGA campaigns are not authored by RPGA personel. They are authored by volunteers (fellow gamers), edited by volunteers (fellow gamers), and approved by volunteers (fellow gamers).

In Living Greyhawk there are 29 regions grouped in 5 metaregion. Each region tasked with authoring modules (up to 8 or 9) each per year (multiply that by 29), each region's modules are playable only within the region. Each metaregion is also allowed to write up to 8 or 9 modules per year (multiply that by 5), each metaregion module is playable only within the regions composing the metaregion. Plus, there are "Core" modules, up to 20 are are written per year, each Core module is played anywhere in the world. Plus each region can write 4 modules per year exclusively for 1st level characters... (multiple by 29...)

That's all in one year, rinse and repeat when a new year begins.

Then you have Mark of Heroes with a number of adventures per year. Go on down all of the other campaigns. Some of WotC paid staff have written adventures for this campaign actually.

Now... for the kicker... all of these adventures are free. They cost nothing, zero, zilch, nada.

To get all of these adventures published per year, how much are you going to pay authors, editors, developers... each per adventure... and then give them away? Far outside even Hasbro's financial capacity, IMO... :)
 
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Joshua Randall said:
As long as we are griping about the RPGA, I'd like to add that the lack of a uniform, national (for the US) organization is a killer. I keep hearing great things about other regions, but that does me no good since I live in a certain region (Veluna / Ohio) and am not going to travel out of state just to play D&D.

I'm not quite sure what you're complaining about here. If you want a nationwide campaign, Living Arcanis, Living Kalamar, etc all have a single unified nationwide organization.

And I don't see why you would need to leave Veluna/Ohio in order to play. If you have played Veluna mods with the local RPGA community, and discovered that you don't like the people or the mods, that's certainly not the picture I get from your post. (And, of course, if you don't like the Veluna Living Greyhawk community or Veluna mods in general, there is always the aforementioned Living Arcanis etc. communities (which are, with some overlap, different from the Living Greyhawk communities and play a different set of mods).

And I don't want to hear someone tell me that I should make it better by volunteering. I don't want to volunteer; I want to play. If the RPGA can neither facilitate me playing nor me meeting new games, then it is useless to me.

The RPGA can certainly facilititate you playing and meeting new gamers (whom, like all gamers, you may or may not like). The only question is whether or not you want to meet the gamers or play the games that are available. And, of course, if organizing a game is the kind of volunteering you don't want to do. (If there isn't a strong local RPGA community, you often need to organize games (which you can generally play in since you don't have to be the DM to organize a gameday) yourself if you want to play often or build a community of gamers).
 

JoeGKushner said:
I keep seeing threads about how impossilbe it is to find a group.

Isn't the RPGA supposed to help out in this regard?

Do you use it? Is it too 'formal' for you?

Are you just uninterested in it?

I've never messed with it myself, but I've had some solid groups in the past so not a big deal.

There is an active RPGA in my area, a lot of people show up and play and enjoy themselves. Unfortunetly the place that they have chosen is the LGS which doesn't have a lot of room, so it gets pretty noisey as the groups disturb each other. Plus there are lots of little kids which I think is great to see new players coming on....I just don't want to play with kids.
 

Ed Cha said:
Maybe I don't quite "get" the RPGA, but why do they even bother doing their own adventures?

I also don't understand why the RPGA wastes time on adventures when an entire industry of professional adventures has been and will continue to be produced. People need the RPGA to find games but they don't need the RPGA to write those games for them. As we've seen on this forum, most people prefer homebrew.


Eric Anondson said:
99% of the adventures published for RPGA campaigns are not authored by RPGA personel.

Now... for the kicker... all of these adventures are free.

The RPGA produces more adventures per year than anyone could actually use. In fact, you aren't even allowed to use every single adventure. So why waste all that time and effort? Why duplicate efforts by having region specific adventures?

I am not asking for a free handout. I can and do buy adventures and I also write my own. What we need from the RPGA is help finding people for the adventures I already own or have written.
 

I've been playing and DMing for the RPGA since 2000, and most of my experiences have been good.

Firstly, you must acknowledge that the RGPA has two types of campaigns - Living Campaigns, and their D&D Campaigns.

Living Campaigns are run almost exclusively by volunteers.

D&D Campaigns are completely administered by the RGPA staff (3 or 4 people).
The D&D Campaigns (Legacy of the Green Regent and Mark of Heroes) have both suffered tremendously because of missed deadlines. For this I blame the RPGA. Not their staff, who I believe are completely snowed under almost all the time, but the organisation as a whole, which has started these campaigns but fails to support them as much as they should. Some people don't like the style of these campaigns, but the style doesn't bother me.

Some of the Living Campaigns are member-run, and the only thing the RPGA really does for them is to register and distribute the scenarios. The number of modules they produce a year, the style of campaign, and the rules for the campaign will all be determined by the campaign management. I believe most of the member-run campaigns are run as a vehicle to sell a campaign setting, but I don't think there is anything wrong with that.

Of the other Living Campaigns I only have experience with one - Living Greyhawk.
The Living Greyhawk campaign is massive. As someone above stated, with all the modules available from each region, meta-region and the cores, there is about 300 modules each year. Most players will only visit a handful of regions regularly, and so can only access maybe 100 modules a year, but that's 2 a week, every week.

I can travel to another region, find a games day or convention being organised, and join in. That's pretty powerful.

I also run a home campaign with players I met through our local games days. This allows us to run with a consistent group, playing the same characters, etc. Note that you could also choose to do this with any of the RPGA campaigns - if you don't want to bother designing a campaign yourself, just organise to run a home campaign of your preferred setting.

If you and a group decide to just use the RPGA as a module base, you can do that, and change the modules how you want, just don't try to take your characters to a games day, convention, etc.

Someone suggested that perhaps the RPGA should use published adventures - there are inherant difficulties in this. The cost, the ability to cheat by reading an adventure before playing it (to get that edge), the availability of the adventure are all reasons that this would be problematic. To run RPGA games now all you need is internet access (to download them), and the ability to print them out.

As for Classic games - I have only ever played one or two Classics at Conventions - Australian conventions didn't bother with them much. But we did write our own adventures for cons. I do miss those at times - it was nice to pick up different characters and have to play them straight away, but if I attend conventions I can still play that type.

If you are looking for games to join in on, just go to the RPGA Events Calendar, enter the location details and dates, and you will see all the open events booked for that location. You can click on the event to see what games they are offering, and email the person who booked the events to find out about their meeting details (although they might list them in the event booking information, I would recommend emailing the person who booked the event and letting them know your interest). It's not perfect, but it is a way to find games in your region.

Between the 9th of August and tonight I will have participated in 6 RPGA games across two different campaigns, having played in 2 and DMing 4, and on Saturday I'm down to play another game and possibly DM another two (depending on the number of turnouts at our monthly games day, which most of the other games recently were in preparation for). And I haven't (directly) spent any money to do so - I think that's pretty good.

For the people who were complaining about mailing in memberships, you can do it electronically. So long as you have a membership form to fill in, just give the card to the player (so you know the number is used) and then report a game with that number at the table. The reporting system will then tell you that it doesn't know the number, and asks you to enter a name. Once that is done the player will be able to log into the RGPA site and enter their details. If they then pass the online Herald-level test (which used to have a number of errors in the questions, not sure if it still does) they will be sent a plastic card.

Oh, and it's important to know that RPGA numbers have been growing about 30% a year since 3.0 was released. That sounds reasonably successful to me, given the RPGA is a marketing exercise (I might not care for Madonna's music, but I can't deny she sells a lot of albums ;-).

Duncan
 

Mokona said:
The RPGA produces more adventures per year than anyone could actually use. In fact, you aren't even allowed to use every single adventure. So why waste all that time and effort? Why duplicate efforts by having region specific adventures?

I am not asking for a free handout. I can and do buy adventures and I also write my own. What we need from the RPGA is help finding people for the adventures I already own or have written.

The RPGA only produces the adventures for Legacy of the Green Regent and Mark of Heroes, plus the classics. They facilitate the release of adventures by Living Campaigns.

The Living Campaigns are separate to the RGPA.

The Living Greyhawk regions are a wonderful idea in my experience. They allow areas to have a different feel, which is specific to the location. Each region have their own region laws (like arcane magic being illegal in one region), and follow their own storylines. Meanwhile there is both meta-regionals and core modules for a wider storyline.

Each region is run by a triad, and is able, to some extent, to cater their modules to their region. Each region develops their own sense of self. The region I am involved in has developed hundreds of pages of background just for this region. I know far more about Perrenland than I do about any other region, and that is extremely reasonable given that characters I play are most likely to be from that region. And if I want to nothing stops me from going to the website of another region and reading their material.

Another advantage of the region/metaregion/core breakdown is to allow new authors to be introduced, developed and graduated - ie, an aspiring author would write a module for a region before writing something for a metaregion, or a core. This allows an author to prove their quality before writing for more of the player base of LG.

While it may seem that the Living Greyhawk campaign produces too many modules, remember too that within the thousands of people playing or DMing in the campaign there must be hundreds who have ideas for scenarios they would like to write. A region only has 8 modules (or 9 if they finish the 8 ahead of schedule) a year (plus intros), so the competition to write those can be tough; Reducing the number of modules more would make it even harder to get the chance to write for the campaign.

For example, in Perrenland most of this year's modules were approved for development by our triad last year, after authors submitted their suggestions. Some are continuations of existings storylines, and some start new ones. A couple don't list themselves as part of a series, but would still fit with the current events in our region (being attacked by armies of the Old One and his mother).

I hope this explains the situation somewhat.

Duncan
 

Mokona said:
The RPGA produces more adventures per year than anyone could actually use. In fact, you aren't even allowed to use every single adventure. So why waste all that time and effort? Why duplicate efforts by having region specific adventures?
The effort it hardly a waste. And I dispute that the regions duplicate anything that another region does. I was once a regional triad member, I'm quite aware of what we did and didn't do.

As far as the question of why even bother a campaign structured like Living Greyhawk when Living City was a good model that pre-existed it? Erik Mona is the expert to go to on this, he was there at the inception when the decision was made to do a Living Campaign like LG. Maybe someone can cast a Summon Erik Mona spell?

But I can say one thing for certain, with much more than 10,000 players in the campaign around the world (I believe roughly 15,000 is the current number), breaking it up into managable, smaller regions operated locally is about as smart a way to do it as any. Then make sure the regions don't duplicate each other's efforts ;) by letting them develop unique and separable areas of the continent of the Flanaess that another region's "managers" don't get to screw around with.

Because there are all the various regions is precisely why so many adventures can be released through the RPGA, IMO. Eliminate LG and the regions and output of adventures will shrink up and people will be wondering why the RPGA isn't making enough adventures like the good ol' days of regional play.

If Living Greyhawk still doesn't meet one's needs, there is Living Kalamar or Living Arcanis or Living Dragonstar to get one's fix of adventures.

Mokona said:
What we need from the RPGA is help finding people for the adventures I already own or have written.
Like an eHarmony.com or Match.com for gamers? People pay big money for such services. ;)

Seriously, what's wrong with attending a few LG, or Living [Fill in the Blank], events to interview folks there yourself? Other than it takes a smidge of effort... You would get to see them play and analyze their integrity and character before you ever invite a table full of strangers you only communicated with via email right before their walking through your door?

I've mentioned before in the thread, I'm fairly certain that WotC got themselves and subsidiaries out of the direct "Gamer Seeking Gamers" business some years ago primarily for liability reasons. As I recall, they even restrict the official fansites from doing the same, ... but I may be misremembering that part.
 

JoeGKushner said:
Some interesting points about getting sanctioned.

How does that work for say, Dungeon Magazine and other official products. Are they automatically sanctioned?

Assuming the RPGA staff haven't been snowed under with other stuff. :) Occasionally Dungeon Mag adventures are a little late in appearing in their database.

If you look inside the cover of "Shadows of the Last War", you'll find it says the following:
Take advantage of the RPGA's Player Rewards Program by scoring points with this adventure. Shadows of the Last War is worth 4 Player Rewards points. See www.rpga.com for more details, and use the following adventure code: SHLWR1EB

What that means is that you can use the adventure in home play (only - not conventions or game days) and score points for it.

The scenario play history page is here:
https://events.wizards.com/RPGAWeb/external/econplay.asp?ScenarioCd=SHLWR1EB

There are 722 sanctioned games that have been run of that adventure. :)

(If you do a search down the list, you'll find one event named "Home Game" in Ballarat - that was my group).

To sanction a session for home play needs the following things:
* to be a Herald level DM - there's an online test on the main RPGA page for this.
* to tell the RPGA about the event/home game - again, on the RPGA page - at least 5 days in advance
* to get membership cards for your non-RPGA member players (you e-mail them and they send you a bunch, normally within 2 weeks)

After the event, you just have to tell the database (online, again) who played in the event. It is *very* simple.

###

Dungeon Magazine adventures normally are valid for play for a period of 3 months or so after the publication of the magazine. (After that, I'd just report them as generic Home Play games)

Published D&D adventures are valid for about 2 years.

Cheers!
 

It probably should be noted that the RPGA in its current form facilitates gamers getting in touch with each other. It doesn't guarantee the quality of those gamers.

Just as you can meet some pretty awful gamers at a convention, so too with the RPGA.

Cheers!
 

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