Nifft
Penguin Herder
pawsplay said:Ha. You invited me here, and look, I'm still wearing your avatar.![]()
You're even laundering it!

-- N
pawsplay said:Ha. You invited me here, and look, I'm still wearing your avatar.![]()
pawsplay said:My central point is that I do not like the design decisions in Bo9S in general, nor much of the resultant content specifically, for a variety of reasons I have already spelled out. Thus, I am glad Bo9S is not poised to take over D&D, and I have wondered out of curiosity if any of its enthusiastic proponents here have since grown disenchanted.
By demonstrating that the stated (particular) apprehension isn't encompassing of the material. I don't like B, because it is all a bunch of X. I don't like X. Well, X1, X2, and X3 are actually Y. Therefor, B is not all X.pawsplay said:Kindly explain how the presence of something in the book that is not wire fu would in any way lessen whatever is.
Reductio. 5 yard penalty and loss of down.If I say, "Psionics are too science fictional," it is not good form to retort with, "How is 5 extra skill ranks science-fictional?"
First off, super racing goats are awesome, second we both know this can go unpleasant places so let's just abandon this particular branch.If I say, "Races of the Wild makes unfortunate comparisons between halflings and racist stereotypes of the Romani," it is not good form to retort, "Since when do gypsies ride around on super racing goats?
This argument is, at its core, doomed from the outset. There's no way I can convince you to start liking the Bo9S regardless of how persuasively I contend against your wire-fu assertion.This does not advance the argument.
I'm more arguing the aesthetics, and possibly looking to offer ways of seeing the material in a different, more palatable way.You are free to make the argument I might be able to include specific styles and maneuvers into my game without including too much stuff I do not like, although I do not find it an engaging subject.
See above. It's not like I could change your mind even if I wanted to. This is the internet: the last great bastion of self-assuredness.My central point is that I do not like the design decisions in Bo9S in general, nor much of the resultant content specifically, for a variety of reasons I have already spelled out. Thus, I am glad Bo9S is not poised to take over D&D, and I have wondered out of curiosity if any of its enthusiastic proponents here have since grown disenchanted.
For the purpose of what I was driving at, yeah, ya kinda do need to despise 'em as wire fu. Some of your other points I even agree with you on - White Raven Tactics (the Initiative Mambo) has a great potential for abuse. I'm not a great fan of the crusader ready/recover mechanic either. Mechanical issues are a seperate matter, however.I don't need to specifically despise either school as "wire fu." I can disdain either on other grounds:
1) They are published in a book I wouldn't pay good money for, therefore, they aren't great enough value for me to care about
2) White Raven Tactics includes several unbalanced maneuvers and shouldn't be included for balance reasons
3) Devoted Spirit is a crusader school and I already don't like the crusader readying mechanics
4) I still don't like the expended maneuvers mechanic in general, so anything that is a maneuver I can, by definition, already dislike until it becomes something else
Nifft said:They did, they just called it PHB-II.
Cheers, -- N
Ycore Rixle said:Heh, yep. I designed a lot of the feats for PHB II and a lot of the maneuvers for Bo9S. Happy to answer any questions about either. But yes, basically, a huge goal with both was to get fighters back on par with other classes when it came to high-level combat.
hong said:I'm just wondering, how much do the Bo9S maneuvers/feats/classes draw from previous work by Mike Mearls?