Has the wave crested? (Bo9S)


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But this doesn't affect the rest at all, right? I mean WoL may be a stinker, but just because some fluff and less important part of the book incorporates it, it doesn't invalidate the rest, right?

Merely because something has material worth chery-picking out of it does not make it wortwhile. I mean, Races of Destiny has a good rewrite of the half-ogre, but yuck.

Basically, the rest comes down to, "Why didn't they publish Tome of Battle: The Book of Useful Feats?"

I don't like wire fu in my D&D.

I don't like "per scene" abilities that have no sensible explanation why they can't be used repeatedly. The refresh mechancis are also pretty sad. The crusader refresh is a clunky, time and attention intensive pain.

The book is badly edited and superficially playtested.

Every setting specific element included removes the game further from familiar D&D game worlds.

I already own a half dozen books that do it all better, faster, and easier, starting with Hero System and Exalted.
 




DreadArchon said:
Freakishly pedantic. Dragon Disciples and Half-Dragons are core, and they get breath weapons, as do sundry other classes and prestige classes (Dragon Samurai, etc.).

Dragon Disciples transform magically into dragons. Half-dragons are dragons. I don't think I've stated anywhere that I have a problem with dragons breathing fire in D&D.
 



Sejs said:
Do me a favour.

Kindly explain how anything in, say, the White Raven or Devoted Spirit styles are wire-fu.

Kindly explain how the presence of something in the book that is not wire fu would in any way lessen whatever is.

If I say, "Psionics are too science fictional," it is not good form to retort with, "How is 5 extra skill ranks science-fictional?"

If I say, "Races of the Wild makes unfortunate comparisons between halflings and racist stereotypes of the Romani," it is not good form to retort, "Since when do gypsies ride around on super racing goats?

This does not advance the argument.

You are free to make the argument I might be able to include specific styles and maneuvers into my game without including too much stuff I do not like, although I do not find it an engaging subject.

My central point is that I do not like the design decisions in Bo9S in general, nor much of the resultant content specifically, for a variety of reasons I have already spelled out. Thus, I am glad Bo9S is not poised to take over D&D, and I have wondered out of curiosity if any of its enthusiastic proponents here have since grown disenchanted.

I don't need to specifically despise either school as "wire fu." I can disdain either on other grounds:

1) They are published in a book I wouldn't pay good money for, therefore, they aren't great enough value for me to care about
2) White Raven Tactics includes several unbalanced maneuvers and shouldn't be included for balance reasons
3) Devoted Spirit is a crusader school and I already don't like the crusader readying mechanics
4) I still don't like the expended maneuvers mechanic in general, so anything that is a maneuver I can, by definition, already dislike until it becomes something else
 


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