Has the wave crested? (Bo9S)


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ThirdWizard said:
You could do "per hour," but I think that would be messy.

Not only would it be messy, but I think we begin to zero in on the point of why I dislike per-encounter across the board: I find the contribution to the tenor of the game from the feeling of being strapped for resource, contrasted with the feel of being "on top of the world" (easy challenge, plenty of resources) or "pulling out all the stops" (deploying all your resources against a tough challenge, etc.).
 

GlassJaw said:
Well that's essentially what core 3ed is.
Yes, and that's a good thing, IMAO. The only real problem (again, IMAO) is that it's a bit haphazard right now, as though they couldn't quite make up their minds. Building it that way from the ground up--with the inclusion of things like Bo9S--could solve that.

Recent WotC products, most notably Bo9S, all hint at getting away from this model.
Perhaps. I vaguely hope that they're merely diversifying further, but perhaps I hope in vain.
 

I love the Bo9S. I always keep it in front of me at the game table. It never leaves my sight. Its my precious birthday present. Those filthy gamersss wants it. They wants it, don't they preciousss? But its mine! Yes, my preciousss... *strokes Bo9S lovingly* ;)
 

Odhanan said:
No. The Dungeon Master literally is the "master" (the one in a position of authority over) of "the dungeon" (the environment where adventures of D&D happen). As a matter of fact, I prefer DM to GM, since the former speaks of authority over the environment, and the latter authority over the whole game (not that it isn't true, but DM is more accurate, IMO).
"Dungeon master" does also have some rather... err, racy connotations in other contexts, though.

I'd much prefer mentioning at, say, a cocktail party that I were the Storyteller in my friends' gaming group than that I were a friend's Dungeon Master. YMMV. ;)
 

Psion said:
Not only would it be messy, but I think we begin to zero in on the point of why I dislike per-encounter across the board: I find the contribution to the tenor of the game from the feeling of being strapped for resource, contrasted with the feel of being "on top of the world" (easy challenge, plenty of resources) or "pulling out all the stops" (deploying all your resources against a tough challenge, etc.).
And what about per-hour recharge of some or partial abilities, like 1 spell slot per hour, 1 hit point per hour and so on? A bit messy, but less artificial than per-scene... and it would keep the some benefits of per-day, combining it with some paradigms of per-scene/per-encounter.

Basically, it's just per-day, just a bit smoother. Hmm...
ruleslawyer said:
"Dungeon master" does also have some rather... err, racy connotations in other contexts, though.
What connotations?
Meh, I'm happy, that the German version is pretty neutral - "Spielleiter", meaning something close to "Game Conductor" or "Game Director" (rather "conductor", but the second one is also a viable translation, though I think it's less accurate in this context).
 


On-topic though.....

I really do prefer the standard D&D "per day" mechanics for general balancing, with "per encounter," "per session," or "per in-game hour" stuff being secondary and used just for certain kinds of mechanics. I like a good mix of stuff, and would like to see every character do something effective all the time, but would prefer many of them having a focus on really cool stuff they can do only once in a while, being only mildly effective when they use up that limited resource (it makes for good tension and helps balance the use of really-cool stuff like Wishes, Fireballs, Teleports, etc.).

Especially since, for instance, hit points are the one great limiting factor for Player Characters, that which defines how long they can fight. Infinite full-healing breaks D&D, especially if it's in a campaign where the other PCs also have infinite power reserves (Warlocks, Dragon Shamans, martial adept classes, etc.). Example: A 5th-level Cleric with the reserve feat from Complete Champion that gives infinite healing capacity could proceed to multiclass into Crusader afterward, then the group essentially has infinite fighting capacity. They are unstoppable juggernaughts that heal up quickly between battles and never stop marching forward. A party of Cleric 5/Crusader X, Warlock X/Swordsage 1, Dragon Shaman X/Swordsage 1, and Warblade X, could be pretty scary.

Reserve feats can be troublesome, moreso than a Dragon Shaman's auras, like their infinite fast healing aura (cuz it's got a hard limit on how far it can heal someone at any given time, and it's a relatively slow rate of healing in-combat). I don't have much of a problem with Dragon Shamans, because of their limits and because I've played one to see how they work in actual play. Their fast healing will lessen a Cleric's load in the healing department but going into battle half-healthy is half-likely to get you killed if that happens to be the 'grand melee of the day', so to speak.

So it's not a bad ability. But reserve feats or similar seem like they'd mess up D&D's functioning to some extent. If your HP are fully replenished for every fight, when do your heroes ever get tired and stop blundering through the dungeon or whatnot? When do they start to behave realistically in getting tired? I demand a certain minimum, vague, modicum of realism in my D&D. The Unstoppable Juggernaught (X-Men villain) is not a D&D character.


A lot of abstraction is fine, but I'm not going to believe that Tim the Wizard can trudge through a dungeon all day, cranking his crossbow endlessly to fire bolts, or calling on some infinite reserve of magical energy to blast everything into oblivion time and again. There's gotta be some limit. Otherwise why isn't everything else going at them full-bore? And if there's some infinite reserve of stamina or magical energy, why doesn't every archmage handily destroy all opposition by drawing on an obscene amount of that infinite reserve all at once? It just gets silly at that point.

Anyway, I just prefer to have mages and such limited to harnessing so much power in any given day, week, or whatever, before they need to stop straining their minds to bend reality to their will, so as not to make their heads 'splode. And to be capable of awe-inspiring magic when they do have enough energy at their disposal. And not just 'awe-inspiring to the sight of Joe Commoner who rarely sees magic in the first place', but 'awe-inspiring to the warriors and knaves who ply more mundane skills primarily'.


I like the Book of Nine Swords, and I like anime-type stuff (I'm one of those wierdos who actually likes FF7: Advent Children despite some of its flaws as a movie), but even in anime and video games the characters have limits. Cloud doesn't unleash one Blade Beam limit break after another when he fights Kadaj's gang, for instance; he builds up some steam, fighting normally, then has enough energy for a special attack after a few minutes of intense combat. And he didn't do everything in one day, either. Each time, he fought a little while, got beaten up some (rather badly in some cases), then retreated or got pulled out of the fight by a comrade, going to rest and recoup for the next day's chasing and battles.

It'd make a good case for a Warblade, probably. Some maneuvers available for one fight, running outta steam, losing most of their hit points, then retreating. Next fight of the day they have all their maneuvers back, but they're still low on hit points, so they can't fight very long and have to make the battle short. Then find a healer or something, rest up for a day before doing it all again.


But I'd still like to see the mages flinging spells with a hard limit on their number of 'cool tricks and explosions' per day, even if they may have some infinite-use minor abilities too. I'd have no problem with, for example, a Wizard who possessed some 1st and 2nd level maneuvers, maybe even a few 3rd level maneuvers at upper class levels, so he could do something effective and cool in every fight (assuming he has a maneuver recovery mechanic that's less sucky than the swordsage's).

He just shouldn't be able to nuke everything to holy h3LL in every fight, yet he should be able to do so every once in a while, cuz he's devoted his time and efforts to mastering the arcane arts, sacrificing physical development and personal combat skills toward that goal of unmatched eldritch power.


Per-scene, per-session, or similarly abstract time mechanics can be really odd and unbalanced (or just plain nonsensical from an in-character standpoint) for a game like D&D. They'd be fine for some kind of action points or hero points, assuming it's a limited set (like, you can do 3 kinda-cool stunts per session, or you can do 1 crazy stunt per scene/adventure segment/episode/chapter), but not for most general mechanics, like special attacks or special powers. At least not so well when it's on the scale of D&D's wizard spells, dragon breath, or whatnot.
 

Arkhandus said:
So it's not a bad ability. But reserve feats or similar seem like they'd mess up D&D's functioning to some extent. If your HP are fully replenished for every fight, when do your heroes ever get tired and stop blundering through the dungeon or whatnot? When do they start to behave realistically in getting tired?

When the DM decrees that, realistically, they would get tired, of course. At the moment, there is nothing stopping a party of fighters and rogues from trudging through a dungeon all day if the opposition is weak/nonexistent. If you want people to set up camp every 24 hours, that's still perfectly doable. Just because the rules don't mandate stopping to rest doesn't mean it doesn't happen, the way that just because the rules don't mandate toilet breaks doesn't mean it doesn't happen.
 

ruleslawyer said:
"Dungeon master" does also have some rather... err, racy connotations in other contexts, though.

I'd much prefer mentioning at, say, a cocktail party that I were the Storyteller in my friends' gaming group than that I were a friend's Dungeon Master. YMMV. ;)

"Hi folks, this is my Dungeon Master, I'm having a 'session' with him later tonight!" :uhoh:

/N
 

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