D&D General Has Tiny Hut actually affected your game? Or has it otherwise mattered?


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To be fair, standardizing "energy" types was a 3e thing. Sure, you fire or lightning damage in earlier editions, but, there was not "thunder" or "radiant" or various other standardized damage types.
Thunder or Radiant were interestingly 4E names, thunder being sonic damage in 3E, and the closest to radiant probably being positive energy damage (without the healing connotations positive energy had in 3E). I liked that 4E used some less scientific sounding names for them. (In turn, 4E didn't use slashing/bludgeoning/piercing damage, which I think could also be good alternatives to force. Something like Bigby's Hand probably deals bludgeoning hands, Magic Missile piercing and Blade Wall deals slashing damage. Optionally with "magic" as addendum if you use some kind of magic-related damage reduction options.)
 

Thunder or Radiant were interestingly 4E names, thunder being sonic damage in 3E, and the closest to radiant probably being positive energy damage (without the healing connotations positive energy had in 3E). I liked that 4E used some less scientific sounding names for them. (In turn, 4E didn't use slashing/bludgeoning/piercing damage, which I think could also be good alternatives to force. Something like Bigby's Hand probably deals bludgeoning hands, Magic Missile piercing and Blade Wall deals slashing damage. Optionally with "magic" as addendum if you use some kind of magic-related damage reduction options.)
5e also changed elecrticity to lightning.
 

5e also changed elecrticity to lightning.
i feel like that's a rename that happened for tone, given the pseudo-medieval setting DnD has, it makes far more sense that the people in such a setting would name their magical elements after natural phenomena they are familiar with rather than inventing the modern-technical terms we're used to, and actually now i'm considering it, that's probably also why sonic was renamed.
 

Not all rests are 8 hours. In fact it tends to be abused to even greater degrees with those short rests because barricading a room is only going to be as secure as the barricade construction and materials involved. Unlike tiny hut, the security with those are 100% a thing for the gm to decide
nope never mattered at all. In fact I use it against them when they are chasing bad guys so why would I be upset when they do it?
 

To be fair, standardizing "energy" types was a 3e thing. Sure, you fire or lightning damage in earlier editions, but, there was not "thunder" or "radiant" or various other standardized damage types.
Yeah. I completely agree. My point is that while 3e standardized energy types and assigned "force" to Magic Missile, in AD&D it was just magical energy and was not necessarily force damage at that time. It could have been any type of magical energy, or no type at all.
 

There's been a bit of a renewed discussion on this spell, and now I'm curious.

I've seen Tiny Hut matter exactly once since 5e came out.

Otherwise, it just hasn't been of any relevance, even though wizards do tend to grab the spell when available (notably not with their level gained spells).

So, as the thread title says, has it been of any meaningful affect in your game, and if so, how so?

It has not been a problem at all for me. And for those suggesting it is 100%, I have had a Lich bring down a tiny Hut with Dispel magic, while he also had a bunch of his goons with him.

Also if you use a LTH with intelligence enemies who see you do it, you should expect them to counter it pretty easily. For example if they can't get in, then they just bring down the dungeoun around it or spend 8 hours burying it it rocks and rubble and when it ends that all caves in on the players.
 

i feel like that's a rename that happened for tone, given the pseudo-medieval setting DnD has, it makes far more sense that the people in such a setting would name their magical elements after natural phenomena they are familiar with rather than inventing the modern-technical terms we're used to, and actually now i'm considering it, that's probably also why sonic was renamed.
I also think the names of terms like that or powers may have been in large why some people struggled to get into 4e as a fantasy game - when every class has "powers" it feels to modern to some people and it leads to "superheroes in fantasy" comments.
 

Yeah. I completely agree. My point is that while 3e standardized energy types and assigned "force" to Magic Missile, in AD&D it was just magical energy and was not necessarily force damage at that time. It could have been any type of magical energy, or no type at all.
True. One interesting thing was a table I remember which had resistances for the various energy types for outer planar creatures. The one constant was that they were all equally susceptible to magic missles. I appreciated that.
 

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