Has Wizards of the Coast Given Up on Sigil?

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Sigil seems destined to a slow, spiraling demise after layoffs hit the team overseeing the project. Overnight, news broke that approximately 90% of the team responsible for building Sigil, Wizards of the Coast's new VTT, was let go shortly after the system's public launch. The version of Sigil made available to the public was clearly a work in progress - not only did it require a computer with significant specs to run, it was also only available on Windows computers. The layoffs are the latest sign that Sigil was a solution in search of a problem, a project with no clear endgoal other than to serve as a shinier version of tools already existing for D&D players. EN World has reached out to Wizards for comment about the layoffs.

Project Sigil was initially announced as part of the One D&D initiative back in August 2022. The VTT was supposed to serve as a new entry point for D&D, with cross compatibility with D&D Beyond and additional functionality with D&D's ruleset to make the game easier to play. However, even the initial announcement seemed to lack a strong elevator pitch, other than offering a shinier 3D VTT compared to Roll20 or Foundry. However, many players and D&D commentators immediately pointed out the likely monetization that came with this project, with miniatures, adventures, and even core classes all up for grabs in terms of microtransactions.



Sigil's development continued for over two years, with Wizards offering press and fans new looks at the in-development project at several high-profile events. A Gen Con D&D Live show utilized Sigil for a dragon vs. dragon encounter featuring Baldur's Gate 3 characters (played by their voice actors) caught in the middle. However, the use of Sigil stunted the live show experience, turning a boisterous and raunchy show into a lifeless technical glitch-filled slog. With the players focused on the computer and constantly calling for aid, it was a damning indictment of what Sigil could do to a D&D session.



In early 2025, EN World was invited to a D&D press event at Wizards' headquarters in Renton, WA. The event included an hour-long look at Sigil, which was billed as more of a level builder than a traditional VTT. While the designers showed off how relatively easy it was to build a quick encounter within Sigil, they admitted that most tables wouldn't use the VTT to run every encounter. They also couldn't answer fundamental questions about the VTT, such as monetization or what the design goals for the VTT was. Again, it very much felt like a solution for a problem that hadn't been introduced. At one point, the designer noted that their plan for Sigil's development was largely dependent on what users actually wanted in the system and expressed hope that users could use the VTT for systems beyond D&D 5E. It was also pointed out to developers that there was significant crossover with Maps, a D&D Beyond feature that used 2D maps and tokens that seemed to be far easier to implement with the release of new D&D products. Other than acknowledging the overlap and stating that the two systems worked differently, there wasn't a clear answer as to why Wizards was developing two VTT-esque products at the same time.

Sigil launched in February 2025 as something as a surprise. While a longer beta period was originally planned, the full launch of the project was instead announced via a 140-word press release. The project was limited to D&D Beyond subscribers, with a paid subscription needed to unlock full services. The strangely terse press release and muted launch had all the makings of a market dump - that Wizards of the Coast was cutting its losses after spending significant resources trying to build a system with no clear-cut audience or goal in mind.

As of now, it's unclear how Sigil will be supported moving forward - will it roll out new set pieces and miniatures as new adventures and content with the upcoming Dragon Delves launch? Will it get any significant updates at all now that there's only a handful of employees left to work on the project? Or is Sigil destined to fade into obscurity, the latest in a series of failed online products headed by Wizards that was meant to launch alongside new editions. Only time will tell.
 

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Christian Hoffer

Christian Hoffer

More how did Sigil differ from Fantasy Grounds or Roll20?
3d is much harder than 2d. If there is one usecase where AI would be a boon, it is in 3d VTT's. Take a 2d map and create it in 3d using the 3d assets, that would sell, I think.
Any VTT needs to be able to run 2d, 2d is a lot more DM friendly and more versatile than 3d. If I want to show the players the country map, 2d is more convenient.
Sigil was supposed to support 2d maps but I could not figure out how to import one in. If it could have been configured to support 2d maps and save the 3d for the boss battles it would have had a better chance.
In my opinion, what D&DBeyond really need (beside better filters) is campaign content management and better journaling.
 

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I am aware of the point you are making, and I think you have beaten that horse to death. I am well aware that digital information is ephemeral and I think that most people are.
I’m afraid I shall continue to try to remind people of this ephemeral format and offer tips and suggestions to better preserve their digital holdings. Sorry!

I do not believe that even pdfs are the answer as most people lack the skills and resources to curate a digital archive.
We don’t need to worry about most people. We can worry about ourselves and those we can reach. These days it’s easier than ever to keep backups of our stuff — something that’s impossible to do with online only tools.

But, more importantly, we can teach people. Those of us who watched all the 4e tools disappear can warn those who depend on D&D Beyond and Roll20. We can promote PDFs and downloadable tools like Foundry.

We can help them.
 
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I’m afraid I shall continue to try to remind people of this ephemeral format and offer tips and suggestions to better preserve their digital holdings. Sorry!
While true and good advice (preserving digital holdings), I will remind people that physical books are ephemeral as well - sometimes even more so. I lost a ton of dragon magazines in a basement flood years ago (and a few books) and then several tons of RPG PDFs on a cross country move. Nothing is guaranteed to last.

My DnD Beyond stuff made the move though! So did the PDFs I purchased from DriveThruRPG.
 


It's interesting that the big story right before this broke was about the sales of physical books and how incredibly below expectations they are for 5.5. It literally made the rounds with the receipts all over the internet earlier this week. But, we were told, WotC didn't actually care because they weren't in the business of selling physical books anymore; VTT and its sexy micro-transactions model was the future revenue stream!

And then a day or two later, Project Sigil appears to die right before our eyes. So, what exactly is D&D's projected revenue stream? If it's not book sales and it's not a VTT which was cancelled, then what is it? And if there isn't a good revenue stream for D&D, then what is WotC going to do with the brand?
 

physical books are ephemeral as well - sometimes even more so.
Yes, but not all at once for everyone. You can go out and buy another copy of a book (even Dragon magazines which, I know, are harder to come by) because they're still out there. Centralized tools are gone for everyone. When D&D Beyond goes down (and it will), it goes down for everyone.

I'm happy when I have both physical books and downloadable digital books with a good 3-2-1 backup scheme – three copies, two different media, one off-site.
 

Yeah, I really like that feature. One feature I've requested and am hoping they'll bring online at some point is the ability to change the size of tokens during a game - like when a duergar uses Enlarge or when an ochre jelly splits into smaller versions of itself.

I have a 3D printer so when I had a rune knight fighter I just printed two versions of the mini and painted them the same. If I can simply replace my mini on the game mat you can replace the token. :)
 

Maps is still somewhat bare bones, relative to other VTTs. However, they have added a lot of additional functionality over the last year, and as a regular user I feel very optimistic about how they've done that. Far too many pieces of software that I've enjoyed using have become less fun to use as they've added new features, sometimes to the point where I've migrated to a simpler alternative. With Maps, not once have I felt that the addition of a new feature has made it worse.

And, importantly, WotC are being very clear that it is still D&D Beyond Maps: Beta. So they are presumably well aware that it doesn't currently do everything that someone would expect from a VTT.


I liked Maps when one of my DMs decided to use if for one of their games because of the complex maps but saying it's in beta seems to be a Wizards thing. The encounter builder has been in beta purgatory for years.
 


It's interesting that the big story right before this broke was about the sales of physical books and how incredibly below expectations they are for 5.5. It literally made the rounds with the receipts all over the internet earlier this week. But, we were told, WotC didn't actually care because they weren't in the business of selling physical books anymore; VTT and its sexy micro-transactions model was the future revenue stream!

And then a day or two later, Project Sigil appears to die right before our eyes. So, what exactly is D&D's projected revenue stream? If it's not book sales and it's not a VTT which was cancelled, then what is it? And if there isn't a good revenue stream for D&D, then what is WotC going to do with the brand?

I don't think we have a good idea of how well the books are selling because of changes to how the books have been categorized. The VTT was always vaporware, DnDBeyond is likely their major revenue stream and they continue to add more and more third party products.
 

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