And if those minor trust violations hadn’t occurred, do you think the OGL 1.1 wouldn’t have resulted in this backlash?
It’s not enough that trust violations erode someone’s trust. The mistrust has to be widespread, across a significant percentage of the fanbase, with the result that one more minor trust violation is the last straw. I don’t think that was really the case with WotC. Yes, they occasionally did things that annoyed some of the fans, but overall I think people had a positive, or at worst neutral, attitude towards them. But OGL 1.1 wasn’t a minor violation of trust. It wasn’t a final straw, on top of a mountain of older straws. And so it angered even WotC fans.
I'm not arguing that OGL 1.1/2.0 isn't an egregious violation of a large swath of the fanbase's trust. Just that I don't think the reaction would be
this bad without some prior footwork.
Such as the 4e GSL, which set a precedent.
Such as 5e only having Character and DM-focused content bundled into Adventure Paths up until Xanathar's.
Such as most of the 5e Adventures requiring extensive reworkings to really be playable.
Such as Spelljammmer being carved into pieces and sold as a trio of books to boost profits on it.
Such as Monsters of The Multiverse only being available initially as part of an expensive trio of "showcase" books that most people who'd want it
already had.
Such as Monsters of The Multiverse invalidating two whole previous books, for somewhat dubious reasons.
Such as terribly racist content making its way into Curse of Strahd, only to be reworked later due to it being picked apart.
Such as over-corrections in Van Richten's Guide to the previous point sterilizing much of what had made Ravenloft an interesting setting in the first place.
Such as the slow drip-feed of books over the course of years.
Such as making a big deal of removing questionable content in books like Van Richten's Guide and Monsters of The Multiverse, only for
no one to catch the problems with The Hadozee before it went to print.
Such as the "fireside chat" where we were told that D&D players were "undermonitized," signalling the EAification of the hobby.
Such as having to purchase books at full price to use them on D&D Beyond, while never having official PDF releases ever.
There's more, but I hope I've demonstrated the issue that got us to where we are now,
before the OGL debacle blew our trust to smithereens.
These are all issues that there was much grumbling about, long before now.