innerdude
Legend
So, as a long-time player, I am your classic "exploration/plot/NPC" guy. I love to engage with the story, the world, the people when I play RPGs. I'm much more interested in out-of-combat roleplaying than combat, though I do enjoy the combat aspect.
But I keep having this problem: I'm GMing the way I would want the campaign to look, not how my players seem to want it.
No one really seems interesting in finding plot hooks. No one really wants to check out locations. NPCs are just props.
With one notable exception, the players mostly seem interested in, well, doing the same things they always seem to do: getting in fights, shooting stuff, and then bragging about it afterwards over an in-game beer.
I'll admit, it's kind of getting to me. Not in a big way, but just in that sort of mildly exasperated, *Sigh* "Okay, you go into the building/cave/office/airport with guns blazing. Now what do you do?"
And it's starting to make me antsy. I want them to engage with the world, plot, and characters, but I also don't want to railroad them, or basically force the plot down their throats.
So, my question is two-fold: How can I increase my character's interest in the exploration/interaction elements, but also, how can I bring my game a little closer to their desires without making it more un-fun for me to GM?
But I keep having this problem: I'm GMing the way I would want the campaign to look, not how my players seem to want it.
No one really seems interesting in finding plot hooks. No one really wants to check out locations. NPCs are just props.
With one notable exception, the players mostly seem interested in, well, doing the same things they always seem to do: getting in fights, shooting stuff, and then bragging about it afterwards over an in-game beer.
I'll admit, it's kind of getting to me. Not in a big way, but just in that sort of mildly exasperated, *Sigh* "Okay, you go into the building/cave/office/airport with guns blazing. Now what do you do?"
And it's starting to make me antsy. I want them to engage with the world, plot, and characters, but I also don't want to railroad them, or basically force the plot down their throats.
So, my question is two-fold: How can I increase my character's interest in the exploration/interaction elements, but also, how can I bring my game a little closer to their desires without making it more un-fun for me to GM?