IceFractal
First Post
One of the things I like about powergaming is that it lets you successfully pull of character types that would otherwise be totally impractical.
For instance, take the afformentioned clumsy oaf. Often, you have the character who's basically pretty useless, and doesn't even know why they're on this quest, until one crucial moment where they're in the right place at the right time, and they manage to turn the whole tide by sheer luck and possibly a heroic act.
Now sometimes, people make the character to fit the first part of that (clumsy and useless), and figure the second part will "just happen". If it doesn't that's bad for them and their party.
But with a little creative optimization, you can make that character complete. Here's what I'd do:
1) Focus on action-point based abilties, on being able to use as many at once as possible at once, and for the maximum effect. Stock up on other feats and abilities that work in a similar way.
2) For other class features/feats, try to get things that normally have little effect, but synergize with your short-term boosts.
3) For items, get a bunch of single use or low-charge items to maximize momentary effectiveness.
Now, you'll generally be fairly useless with most of your abilties and equipment tied up this way, but when the going gets tough, you can burn through a ton of boosts at once, and pretty much turn any situation around.
And it's scalable - you don't have to be completely useless, you could also use this base idea for someone whose primary power is luck and suceeding under impossible odds.
For instance, take the afformentioned clumsy oaf. Often, you have the character who's basically pretty useless, and doesn't even know why they're on this quest, until one crucial moment where they're in the right place at the right time, and they manage to turn the whole tide by sheer luck and possibly a heroic act.
Now sometimes, people make the character to fit the first part of that (clumsy and useless), and figure the second part will "just happen". If it doesn't that's bad for them and their party.
But with a little creative optimization, you can make that character complete. Here's what I'd do:
1) Focus on action-point based abilties, on being able to use as many at once as possible at once, and for the maximum effect. Stock up on other feats and abilities that work in a similar way.
2) For other class features/feats, try to get things that normally have little effect, but synergize with your short-term boosts.
3) For items, get a bunch of single use or low-charge items to maximize momentary effectiveness.
Now, you'll generally be fairly useless with most of your abilties and equipment tied up this way, but when the going gets tough, you can burn through a ton of boosts at once, and pretty much turn any situation around.
And it's scalable - you don't have to be completely useless, you could also use this base idea for someone whose primary power is luck and suceeding under impossible odds.