DND_Reborn
The High Aldwin
LOL I assumed it was! I was being facetious.oh no, that was at higher level and a game where we got an extra feat.
LOL I assumed it was! I was being facetious.oh no, that was at higher level and a game where we got an extra feat.
IMO. There are multiple paths to damage for a fighter/paladin/etc. You mentioned 1 above and that is feats. However, there is also multiclassing and multiclassing further drifts into 2 paradigms - high single damage attack + reaction attack (often rogue) - or many attacks with damage enhancement.(I'm going to be using the term fighter, but also applies to a paladin and some other "warrior" concepts).
There has been a lot of discussion how in 5e the shield and weapon using fighter is a bit... underwhelming... when compared to other options. This is mainly due to limited feat support: I'm doing 1d8+7 with my sword and dueling fighting style fighter, while the PAM/GWM is doing massive damage.
There are still incredibly strong feats for sword and shield. Any feat that grants even a single cast of hex per day is very strong. The feat for more battlemaster manuevers is very nice as well. Sentinel pairs very well. Inspiring leader and chef are solid defensive staples. Lucky is solid all around.What if this was... on purpose? Or if it's not on purpose, what if this was a "happy accident?"
If we look at a featless game, sword and board is actually somewhat better - if you take dueling fighting style, your damage output is basically the same as a 2 handed weapon and you have a shield!
So in a game with feats, because you really can't take things to improve your fighting style (there is shield master but it's... decent, not great?), you can take... whatever feat you want! Or just increase your stats if you don't like feats. You don't feel the "pressure" to take those "important" combat feats because they are simply not meaningful to you.
Sure. I mean you can use those feats with a greatsword and defensive style just as easily though. It's just the tradeoff feels better as you don't feel like you are giving up as much by not having the GWM/PAM feat option.I once made a dex-built melee fighter with shield and sword, and for feats by the end of the campaign I had ritual caster, chef, lucky ... was my PC as hard hitting as he could have been? No, but he was very versatile - a better rounded adventurer vs a mere DPS machine. I'm sure there are many other example of fun and useful combos a PC could have when they aren't "forced" to take PAM/GWM or SS/CE....
I think only slightly so. And it comes with some noticable downsides. Changing to a ranged weapon when wielding a shield is rough. Grappling when using a shield is rough. There's always the concern that without significant damage output that enemies can just ignore the high ac fighter (different dm npc battle tactics really change things).EDIT: to be clear: Sword and Shield is a bit better to compensate for the lack of feats
If I recall a shield +2 doesn't require atunement. So if you get enough magic items that atunement is a concern then shields are typically going to be better than +2 ac. That's something that's usually left out of the analysis but is very important IMO.For Sword and Shield specifically, I think the Shield doesn't give enough of a benefit to make up for the huge difference in damage if feats are involved, at least for a Fighter. Without feats, it should be better, yeah.
I always think of most uses of PAM to be more like flipping it "around" from axe-blade to pointy-bit at the same end of the polearm rather than butt-end, which is very viable, but only really when you're surrounded and hit a second opponent. (Not a polearm's intended fighting style, but something any competent fighter ought to be able to do in a pinch).Mechanically, I am 100% ok with a spear fighter getting one "quick extra jab" doing a bit less damage. Twirling the spear around one handed? uuuugh.
I think making a "butt attack" was probably a mistake in the first place - while the "bo" style of staff fighting with both ends is legit and does exist, in the west both quarterstaves and polearms a grip designed to maximized reach. Another "bonus" for being a polearm master probably would have been better...
Items are entirely DM dependant, so it's usually easier to ignore them. If you can get the ones you want, then magic shields would get you way higher, yeah, you can easily get 25+ AC with them and magic armor.If I recall a shield +2 doesn't require atunement. So if you get enough magic items that atunement is a concern then shields are typically going to be better than +2 ac. That's something that's usually left out of the analysis but is very important IMO.
YesItems are entirely DM dependant,
I disagree. Just because it depends on the current campaign doesn't mean we can just ignore them. When the difference with and without coupled with the liklihood they are present in a random campaign isn't miniscule and that's enough to potentially change the analysis then it's worth noting that difference exists for games where such circumstances are present.so it's usually easier to ignore them.
It's not even about 'getting what you want'. Magic shields aren't exactly a rare magic item to see handed out.If you can get the ones you want, then magic shields would get you way higher, yeah, you can easily get 25+ AC with them and magic armor.
That's kind of the point, though isn't it? Why would you ban something that allows you to do the thing you think you should be able to do, just because someone wrote some dumb fluff for it? (Not the sword part, I mean for a spear fighter).If PAM is okay using a spear 1 handed, why isn't it okay if holding a sword or hitting someone with the shield? Whacking some with the pommel or cross guard of the sword was absolutely a thing.
It's not the ability to get the bonus attack that bothers me per se, it's the weirdly narrow application.
I've always looked at the "butt attack" (as my players put it) as using the haft of the weapon in a sideways strike, which is based on the actual use of several polearms. If you had to swing the whole weapon around, I'd hope you didn't have any friends standing nearbyI always think of most uses of PAM to be more like flipping it "around" from axe-blade to pointy-bit at the same end of the polearm rather than butt-end, which is very viable, but only really when you're surrounded and hit a second opponent. (Not a polearm's intended fighting style, but something any competent fighter ought to be able to do in a pinch).
I think we can all agree that even in general, the flipping the staff around idea is based on an incomplete understanding of fighting by whoever wrote that bit of fluff (and you're right, it comes mostly from how bojutsu works). The idea that you could somehow get an extra attack (that you somehow couldn't get by just thrusting the same end again) is just plain ridiculous.
I've always looked at the "butt attack" (as my players put it) as using the haft of the weapon in a sideways strike, which is based on the actual use of several polearms. If you had to swing the whole weapon around, I'd hope you didn't have any friends standing nearby![]()

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.