Have you found Bo9S characters to outshine other classes?

From the experiences I have had, no, they really don't outshine the other characters one bit. The current game I'm playing in has reached 5th level, and has a Paladin, Greenbond, Rogue and a Crusader in it. I'm playing the Crusader.

The one thing that I have done better than any of the other characters is take a beating and stay alive. In terms of offense, I've been extremely weak, because the Crusader is built almost entirely on having to hit his target in order to use their special powers. If you're running against monsters with high AC or simply rolling poorly, your days as a Crusader will be long one.

In a typical combat, I'll start off with a charge or bullrush maneuver to get up into contact with the enemy, and then turn on my stance that makes opponents I threaten take a penalty to attack characters other than me. At that point, I end up trying to hit my opponents to activate different strikes, combined with generating extra temporary hit points to keep myself standing.

I've just gotten White Raven Tactics (the ability that gives bonus actions to other characters) and this is a very nice ability. At higher levels, it will be an excellent ability, but it has made little impact on the game at this point.

So far, there is nothing that's game breaking about the Crusader in the least. If I rewrote the character from the ground up, or did some multiclassing, I can see how I might be more effective, but I wanted to play one "by the book," first.

I am not sure where a lot of the negative comments have really come from...there are several abusive combinations to the classes, but they require about the same level of GM intervention as other non-core (or powerful core) materials. For example, if I were to be able to easily make my attacks into touch attacks, I imagine I would be a lot more effective. As it is, I can give my group a significant boost with White Raven Tactics about every three to four rounds, draw a lot of attacks to myself and take quite a beating, and do some impressive damage every few rounds when I have a good damaging maneuver available and hit the target.

I spoke with the group's paladin, who thought I complimented his character very well: drawing attacks to me gave him more ability to move around and effectively engage the bosses, for example. Our rogue absolutely loves the fact that he gets an AC boost while flanking with me and tends to get attacked a lot less. The greenbond appreciates the fact that I can act as a limited healer, allowing him to reserve those powers for the rest of the group. It's been a win all around for us.

Another campaign I am aware of has a Swordsage in it, and the player has reported similar results at 5th level: the character is effective and useful, but no one is crying foul. I will see if I can get that player to come by and make his comments.

--Steve
 

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As much as others opinions may differ, I certianly have found that some ToB classes clearly outshine the fighter. Most blame this on poor design of the fighter, I humbly disagree. It's part of the reason I don't use ToB in my game. YMMV.
 

Thurbane said:
As much as others opinions may differ, I certianly have found that some ToB classes clearly outshine the fighter. Most blame this on poor design of the fighter, I humbly disagree. It's part of the reason I don't use ToB in my game. YMMV.

Can you expand on this a bit.

1) was the fighter (or fighters) in question using any splatbook feats and/or PHB II feats?
2) what levels were involved?
3) what about outshining the spellcasters, especially at mid to high levels?
 

Thurbane said:
As much as others opinions may differ, I certianly have found that some ToB classes clearly outshine the fighter. Most blame this on poor design of the fighter, I humbly disagree. It's part of the reason I don't use ToB in my game. YMMV.
I've heard this statement a lot and it mystifies me. The maneuvers and stances from the Tome of Battle are meant to be used by all classes, especially fighters. As a fighter you can easily learn several maneuvers and even a stance without taking any levels in classes from the book. You can only use the maneuvers once per encounter, but how long do your combats usually last? A 6th level fighter can take Mountain Hammer as a feat, and ignore any DR once per encounter (in addition to causing +2D6 damage). That doesn't sound too bad to me...in fact it's something that I'd take and use throughout my entire career...regardless of levels.

Adding any rules option that is designed to help all classes and restricting it to only a few doesn't make any sense. That's especially true if you take one of the classes that works really well with those new mechanics and don't have it use them...only to say that it is outshined by the classes that do use them. Color me :\

Just my $.02...

--Steve
 

I'll admit my experience with ToB is fairly limited, but the fighter in question was a fairly standard build, not min-maxed but not useless either, using feats from PHB and ToB, mid-levels. Not sure how it compared with casters.

I wouldn't really call myself a rules expert - I'll readily admit that none of my characters builds (PC or NPC) are fully optimised. Also, the games I'm involved in heavily limit splat book options.
 

I'm yet to see problems with the Warblade in actual play over levels 3-5. The combat maneuvers are cool, but the other PCs have been keeping up just fine.
 

Just to put this out there: I've seen a Swordsage and a Warblade (both LA 0) collectively fail to match the melee power of a lone Drow Rogue. I entirely blame the players. One of them thinks New Book == Pwnage, no actual reading of the rules required (and who felt the need to run out of the dungeon to use Adaptive Style), the other had never played anything but a Fighter simply wasn't ready to manage resources the way Maneuvers need to be managed, and rather than delay the game he would simply never use them.

(Well, OK, the Swordsage really was useless, but the Warblade without maneuvers probably really did perform at least as well as the 2-levels lower Rogue, except for some really bad die-rolling.)
 

I DMed a game with a 8th level Swordsage.

Other characters:
Fighter 4/Paladin 1/Kensai 4 (oddly underpowered)
Fighter 4/Rogue 2/OotBI 2 (pretty well min/maxed)
Rogue 5/Theif-Acrobat 4
Sorcerer 5/Dragon Disciple 3 (new player, way underpowered)

The SS did manage to pull a few tricks and had the one round recharge feat, but despite the surprises (I didn't have the book) never really outshined the OotBI or TA. Happened to be the last one standing in the TPK, but that had more to do with some failed saves and a botched tumble roll by the TA...

Nobody else has played anything from the book and the SS player has not revisited it either.
 

Slaved said:
I have seen no problems in play. :D

To gnfnrf though, why are you allowing Insightful Strike to critical at all? You replace all weapon damage with a skill check, there is no weapon damage left for the critical to work on.

Because strikes can critical (p 42-43) and while EXTRA damage isn't multiplied, Insightful strike replaces the regular damage.

I'd prefer it if it didn't critical at all, but I was convinced otherwise at the time. I take it you think I was wrong?

--
gnfnrf
 

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