Hayabusa's Dawn of Defiance: Chapter I: The Traitor's Gambit

perrinmiller

Adventurer
After putting another shot wide, Mack reports, "Drek! Missed again. I would hit the deck and take cover, this might take awhile."

[sblock=Actions]2 Swift Actions: Aim to negate cover
Standard Action: Ranged Attack at ST2: Blaster Rifle (1d20+5=8, 3d8+1=18)
Bonuses Applied: +1 Att/Dmg Point Blank Shot
http://invisiblecastle.com/roller/view/2729015/Mini Stats: HP: 39(15) Ref: 20[/sblock]___________________________________

MackSmall.jpg
Mack Granger CS
 

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possum

First Post
As the others move through the jungle the storm and scout troopers open fire upon Keyton, the majority of them trying to pin the Jedi down. One of the shots nearly hits him, forcing him to move awkwardly to dodge the bolts.

(-11 HP)

[sblock=Tactical Map]
JungleOutpostLatestRound.jpg

[/sblock]
 
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perrinmiller

Adventurer
Take more careful aim and fires again. Mack reports, "Hit on Tango three, not sure if he went down."

[sblock=Actions]2 Swift Actions: Aim to negate cover
Standard Action: Ranged Attack at a wounded trooper or else ST1: Blaster Rifle (1d20+5=24, 3d8+1=10)
Bonuses Applied: +1 Att/Dmg Point Blank Shot
Mini Stats: HP: 39(15) Ref: 20[/sblock]___________________________________

MackSmall.jpg
Mack Granger CS
 
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Binder Fred

3 rings to bind them all!
«Thanks, Possum! Substracting one Force Point for the double move.

"TB, stun grenades," whispers Sloor. "And boost me up!" A jerk of the head to the weirdly ridged overhang of the biggest mushroom in this perticular patch -- a giant easily 5m in height!

Grenade in hand, heart still beating a fandango from the mad run over here, the besalisk hangs on as the droid *slowly* extends himself UP to its full height and then beyond, hover engines whining with the extra weight but holding, *holding*! Sloor jumps off as soon as he can, sprawling on top of the smooth orangy- Yuck, there's pimples of... sticky muck all over this frecsing thing! It smells of dead plants, and maybe a dead insect body or two as a bonus -- Frek, frek, frek, this thing better not be carnivorous! Without pause, the big alien clamber-crawls over to the tipy top, right where the pimpled dome starts to curve down, mashes down on the red activation button and... tosses his first grenade right into the midst of the troopers below!


«TB= Move: hand over 2 stun grenades. Move: lift Sloor up to the top of the mushroom. Stealth to stay hidden while doing this 1d20+8=10.
«Sloor: Swift to command TB. Stealthily Move to AB7, Perception 1d20+11=24 to see him do this, possibly -5 due to the climbing part. SNIPE grenade at SK3, ALL troopers are within the area of effect. If trooper's FLAT-FOOTED Ref is equal or below 1d20+1-2=12 then 4d6+1=14 Stun damage with a chance to worsen their condition tract. Else 7 Stun damage. Stealth 1d20+11-10=17, successful Snipe. Perception 17 to see where Sloor is attacking from and he gets cover from the mushroom: effectif Ref 20.

«If you don't allow the climb up (I gave it a move action from TB and 2 squares of movement from Sloor), then Sloor will just move to AE5 and toss the grenade from there. Less dramatic that way, but oh well. :)
 
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possum

First Post
With a heroic surge of energy, Sloor manages to take out all of the remaining Imperials with a well placed stun grenade. They fall to the ground, unconscious, leaving the small outpost completely unmanned.

Verimak looks on from across the large stream and finally comes to join the rest of the group.
 

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