Sorry for the cheap subject plug, but as far as I know, it hasn't been done... 
I'm trying to build a CL 10, non-melee, unarmored or lightly armored, mystic/prophet/holy man type character. Mainly, the pacifist preaching and healing type, but that has some effectiveness against undead and evil outsiders.
Are there any feats, templates, variant classes or prestige classes that would maximize healing or anti-undead/outsider capabilities?
There are a few interesting classes in the Netbook of Classes. I've put a build below with some of them. The Anchorite is basically a Divine sorcerer with access to the Cleric and Druid spell lists, kind of a cool RP concept for the holy man/mystic tack. The ability scores are rolled, and our DM allows placing them where you want, and move 3 points around (hence the high Wis). The original rolls were 13, 12, 12, 14, 17, 16.
Here it is:
Male Human Anchorite5 Ascetic3 Healing Hand2 CR 10; Size: M Type HUMANOID; HD (5d6)+(3d4)+(2d4)+10; hp 38; Init +1 (+1 Dex, +0 Misc); Spd Walk 30'; AC 11 (flatfooted 10, touch 11), BAB +5; SA: Attuned to Harsh Weather +2 (Ex), Empowered Healing +2 (Su), Great Heal (Ex), Mystic Wisdom Level 2, Power of Meditation, Sanctuary (Su) DC21, Turn Undead 10/day (Level 6); Vision: Normal AL: NG; Sv: Fort +9, Ref +3, Will +16; Str 10, Dex 12, Con 12, Int 14, Wis 22, Cha 16
Skills and Feats: Concentration +14, Craft (Brewing) +9, Diplomacy +10, Heal +21, Knowledge (Religion) +15, Spellcraft +14, Spot +9, Wilderness Lore +19; Brew Potion, Divine Vigor, Extend Spell, Extra Turning (1x), Reach Spell, Skill Focus (Heal)
Innate: Lesser Restoration 1/day, Deathwatch (at will)
Spells (6/8/8/7/6/4) - Known:
Level 0: Create Water, Cure Minor Wounds, Detect Magic, Fire Eyes, Guidance, Know Direction, Light, Purify Food and Drink, Read Magic
Level 1: Cure Light Wounds, Entangle, Goodberry, Invisibility to Undead, Regenerate Light Wounds
Level 2: Consecrate, Cure Moderate Wounds, Master Air, Regenerate Moderate Wounds
Level 3: Cure Serious Wounds, Regenerate Ring, Searing Light
Level 4: Cure Critical Wounds, Dismissal
Level 5: Regenerate Critical Wounds
The Extend Spell metamagic feat would be used mostly for the regeneration spells to maximize healing. Reach Spell is useful not only for healing at a distance, but also for targetting undead.
Any comments appreciated.
Andargor

I'm trying to build a CL 10, non-melee, unarmored or lightly armored, mystic/prophet/holy man type character. Mainly, the pacifist preaching and healing type, but that has some effectiveness against undead and evil outsiders.
Are there any feats, templates, variant classes or prestige classes that would maximize healing or anti-undead/outsider capabilities?
There are a few interesting classes in the Netbook of Classes. I've put a build below with some of them. The Anchorite is basically a Divine sorcerer with access to the Cleric and Druid spell lists, kind of a cool RP concept for the holy man/mystic tack. The ability scores are rolled, and our DM allows placing them where you want, and move 3 points around (hence the high Wis). The original rolls were 13, 12, 12, 14, 17, 16.
Here it is:
Male Human Anchorite5 Ascetic3 Healing Hand2 CR 10; Size: M Type HUMANOID; HD (5d6)+(3d4)+(2d4)+10; hp 38; Init +1 (+1 Dex, +0 Misc); Spd Walk 30'; AC 11 (flatfooted 10, touch 11), BAB +5; SA: Attuned to Harsh Weather +2 (Ex), Empowered Healing +2 (Su), Great Heal (Ex), Mystic Wisdom Level 2, Power of Meditation, Sanctuary (Su) DC21, Turn Undead 10/day (Level 6); Vision: Normal AL: NG; Sv: Fort +9, Ref +3, Will +16; Str 10, Dex 12, Con 12, Int 14, Wis 22, Cha 16
Skills and Feats: Concentration +14, Craft (Brewing) +9, Diplomacy +10, Heal +21, Knowledge (Religion) +15, Spellcraft +14, Spot +9, Wilderness Lore +19; Brew Potion, Divine Vigor, Extend Spell, Extra Turning (1x), Reach Spell, Skill Focus (Heal)
Innate: Lesser Restoration 1/day, Deathwatch (at will)
Spells (6/8/8/7/6/4) - Known:
Level 0: Create Water, Cure Minor Wounds, Detect Magic, Fire Eyes, Guidance, Know Direction, Light, Purify Food and Drink, Read Magic
Level 1: Cure Light Wounds, Entangle, Goodberry, Invisibility to Undead, Regenerate Light Wounds
Level 2: Consecrate, Cure Moderate Wounds, Master Air, Regenerate Moderate Wounds
Level 3: Cure Serious Wounds, Regenerate Ring, Searing Light
Level 4: Cure Critical Wounds, Dismissal
Level 5: Regenerate Critical Wounds
The Extend Spell metamagic feat would be used mostly for the regeneration spells to maximize healing. Reach Spell is useful not only for healing at a distance, but also for targetting undead.
Any comments appreciated.
Andargor
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