Slightly off-topic, but if your Con goes up by a point later on in your career, do your hp retroactively go up by 1 point?
Notice how the claw damage doesn't? That doesn't support your position, it undermines it. EDIT: As Cambell already pointed out and DB already conceded. Must read the whole thread.Dragonblade said:Further evidence to support my position on ability modifiers equaling stat bonus PLUS 1/2 level. Note the Spined Devil ability scores and the accompanying modifier:
Notice how the ability modifier has 1/2 level added in? I think that is how skills and powers will work in 4e. This is how they "fixed" the math. Every power and skill based on an ability score will scale with level.
How? If it is a daily ability, then it is one of 'at will', 'encounter', and 'daily'!Ulthwithian said:While I follow the argument that the Surges are the number of times you can trigger one... this more or less flies in the face of 'at will', 'encounter', and 'daily' effects, no? Why have a mechanic that requires this kind of tracking when you could do it better another way?
glass said:Notice how the claw damage doesn't? That doesn't support your position, it undermines it.
Frequency is irrelevant -were it a number of hit points it would be the number hp for one surge, whether you get one per day or 1000.FitzTheRuke said:I think it's pretty obviously hit points healed, and that the reason it says "surgeS" is because they come up frequently, and in many different ways
No, not for sure. But we have plenty of circumstantial evidence pointing to its being per day.EDIT: Or at least, uses per something. It might not be per day, although it still seems the most likely period.FitzTheRuke said:WE JUST DON'T KNOW.
Hit: 2x[W] + Cha damage and ally within 5 heals 10 + your Wisdom modifier damage.
Steely Dan said:Slightly off-topic, but if your Con goes up by a point later on in your career, do your hp retroactively go up by 1 point?
Voss said:My theory is times per day. Nothing else makes much sense.
Healing amount is too low to matter.
Per level is just crazy bad design, unless levels *have* to be gained according to a set schedule of encounters.
The amount is either based on Con, or, more likely, a percentage or fraction of hit points. (1/4 or 1/3, most likely).
Good catch.Imban said:It is not likely that Healing Surges have replaced all healing, unless things have changed since November 28:
What they are, of course, is not something I have any idea about.