Healing Surges: 6 + Constitution modifier


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Dragonblade said:
Further evidence to support my position on ability modifiers equaling stat bonus PLUS 1/2 level. Note the Spined Devil ability scores and the accompanying modifier:

Notice how the ability modifier has 1/2 level added in? I think that is how skills and powers will work in 4e. This is how they "fixed" the math. Every power and skill based on an ability score will scale with level.
Notice how the claw damage doesn't? That doesn't support your position, it undermines it. EDIT: As Cambell already pointed out and DB already conceded. Must read the whole thread.


glass.
 
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Ulthwithian said:
While I follow the argument that the Surges are the number of times you can trigger one... this more or less flies in the face of 'at will', 'encounter', and 'daily' effects, no? Why have a mechanic that requires this kind of tracking when you could do it better another way?
How? If it is a daily ability, then it is one of 'at will', 'encounter', and 'daily'! :confused:


glass.
 


FitzTheRuke said:
I think it's pretty obviously hit points healed, and that the reason it says "surgeS" is because they come up frequently, and in many different ways
Frequency is irrelevant -were it a number of hit points it would be the number hp for one surge, whether you get one per day or 1000.

FitzTheRuke said:
WE JUST DON'T KNOW.
No, not for sure. But we have plenty of circumstantial evidence pointing to its being per day.EDIT: Or at least, uses per something. It might not be per day, although it still seems the most likely period.


glass.
 
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It is not likely that Healing Surges have replaced all healing, unless things have changed since November 28:

Hit: 2x[W] + Cha damage and ally within 5 heals 10 + your Wisdom modifier damage.

What they are, of course, is not something I have any idea about.
 

Steely Dan said:
Slightly off-topic, but if your Con goes up by a point later on in your career, do your hp retroactively go up by 1 point?

Up to the individual DM of course but I'd allow that. After all, it's only 1 hit point now instead of (potentially) 1 hit point per level. It shouldnt be game breaking and may even give characters that dont have Con as a primary stat a reason to stick an extra point in it.
 

Voss said:
My theory is times per day. Nothing else makes much sense.

Healing amount is too low to matter.
Per level is just crazy bad design, unless levels *have* to be gained according to a set schedule of encounters.

The amount is either based on Con, or, more likely, a percentage or fraction of hit points. (1/4 or 1/3, most likely).

I disagree. Saying it is too small to matter doesn't take into account how frequently it may happen. Remember, healing surge probably isnt supposed to be the end all be all of healing either.

Count me in the "its them amount of hit points gained during a healing surge" camp.
 

Imban said:
It is not likely that Healing Surges have replaced all healing, unless things have changed since November 28:



What they are, of course, is not something I have any idea about.
Good catch.

Might indicate that there actually will not be ajy per encounter attacks that trigger a healing surge. (there might still be per encounter powers, but not powers combined with an attack.)

And the lower number works in this case, because it's something repeatable, and something that's a "freebie". The opportunity cost is different from the cost for spending one action to heal someone (possibly more, because you might first have to go near him and risk AoOs and other nasties...)
 
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Another piece of evidence for the uses per day theory. Maybe.

In the "tell me about your character" pod cast, when discussing Jeg the Gruff's mnost harrowing near death expierence, it is mentioned that Jeg healed more than the total of his hit points by various powers (some his own) durring one encounter. Noonen then asked "Were you pretty depleated at that poin and have to rest?" the reply "Nah, Jeg could have gone on ... for like a half an hour.(said sarcasticly)" it seems to me that Jeg used up 4 of his healing surges in one encounter (and likely all of his per day abilities) that seems like quite a lot, assuming that he is a fighter who gets a base of 8 per day (to pull a number out of my ... Heward's) and has a 14 CON, that would be 10 surges a day. Using 40% of your resources in one go is bad, and likely this was not the first encounter of the day.

Then again, this could just as easily support the HP/surge idea too. pretty shakey, I guess. :o My 2 cp anyway.

Luke
 

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