Fallen Seraph
First Post
Or really perhaps we are completely off entirely
Dragonblade said:Further evidence to support my position on ability modifiers equaling stat bonus PLUS 1/2 level. Note the Spined Devil ability scores and the accompanying modifier:
FitzTheRuke said:I think it's pretty obviously hit points healed, and that the reason it says "surgeS" is because they come up frequently, and in many different ways, as people stated:
Confessions of a Full-Time Wizard - D&D Resolutions said:Before 4th Edition, a Heal check meant looking down at your shoe to see what the heck you just stepped in. Now it's something I can actually do to help my fellow party members, such as Adam's wee halfing warlock, Atticus. The poor guy was knocked unconscious by a goblin on the high school javelin team. With the roll of a die and some simple addition, Tabitha gave Atticus the ability to use one of his healing reserves. He was back on his feet in no time. At least I think he was on his feet. With a halfling it's kind of hard to tell. I was filled with warm fuzzies from having saved a life, making my resolve even stronger to learn the equivalent of the Heimlich maneuver in the wizard's spellbook.
ShinRyuuBR said:I believe something has been said about a limit to how many times per day a character can be healed. This could be it. Say, a cleric might have at-will healing powers, but people can only be so artificially healed so many times. Lest clerics would take over the world by using their hit-and-heal powers over and over again.
Campbell said:I disagree.