Storm-Bringer said:
As in, my character fell down the stairs, was 'hit' by three arrows, poisoned, in the middle of a fireball, and mauled by a bear over the course of the day. I could describe that character as bleeding out his eyes, holding his guts in with one hand, and barely able to stand. But, since I used my healing surges to get back up to full, none of those wounds have any effect on my character.
Except that you're down X healing surges, making each successive 'hit' bring you closer to death.
Storm-Bringer said:
But, that kind of 'narrative control' is better?
Better than "my character fell down the stairs, was 'hit' by three arrows, poisoned, in the middle of a fireball, and mauled by a bear over the course of the day. I could describe that character as bleeding out his eyes, holding his guts in with one hand, and barely able to stand. But he can still kill a dozen kobolds without breaking a sweat."
Better than "my character fell down the stairs, was 'hit' by three arrows, poisoned, in the middle of a fireball, and mauled by a bear over the course of the day. I could describe that character as bleeding out his eyes, holding his guts in with one hand, and barely able to stand. But he rested for a couple days and none of those wounds have any effect on my character."
Not better than "my character fell down a stairway while wrestling a terrorist, suffered massive blunt trauma to the head and torso, was shot at repeatedly, walked 30 feet over broken glass, and lost a pint or more of blood. But since he got to the bathroom, pulled the glass out of his feet, bandaged them up, smoked a cigarette and got a solid pep talk from the friendly neighborhood police officer, he's ready to kill another dozen or so terrorists."