Majoru Oakheart
Adventurer
Yep, you could describe it any way you want to, such is the great part of hitpoints. Mechanically, they are needed in order to give the combat a sense of urgency(Only 27 more points of damage and I'm down!). However, role playing wise that exact situation can be described a number of ways.Storm-Bringer said:As in, my character fell down the stairs, was 'hit' by three arrows, poisoned, in the middle of a fireball, and mauled by a bear over the course of the day. I could describe that character as bleeding out his eyes, holding his guts in with one hand, and barely able to stand. But, since I used my healing surges to get back up to full, none of those wounds have any effect on my character.
But, that kind of 'narrative control' is better?
Those 3 arrows managed to graze you, putting small cuts in your arm and torso. No big deal, it'll clot up in a couple of minutes. The falling down the stairs didn't do more than give you a small bruise as you rolled down in such a way that didn't twist your arm or hit your head. You dived to the ground as the fireball hit, rolling and coming up into the position you started in, scorch marks on your face and arms but no permanent damage. The bear hit you mostly with the side of his arm as he mauled you and mostly took a blunt heavy hit to your armor. It knocked the wind out of you for a second, but you are ok. One of the arrows was poisoned and you felt a little bit dizzy for a while but you managed to ignore it and keep going. At the end of the combat you shake off all pain you are feeling, clear your head an move on to the next danger. You are battered and bruised but nothing that won't be all but forgotten tomorrow morning. Each of those wounds COULD have been life threatening, but because of your luck as a hero none of them were.
The game mechanical description of everything that happened to you is that you lost 75% of your hitpoints, you spend a second wind, got hit a couple of more times until you were down to 2 hitpoints, then spent 4 healing surges at the end of the combat to get up to full.