Healing Surges innate Blessed band aids

Lord Tirian said:
Where?

Cheers, LT.

Here's from the SRD:
SRD said:
Starvation and Thirst
adventuring
Characters might find themselves without food or water and with no means to obtain them. In normal climates, Medium characters need at least a gallon of fluids and about a pound of decent food per day to avoid starvation. (Small characters need half as much.) In very hot climates, characters need two or three times as much water to avoid dehydration.

A character can go without water for 1 day plus a number of hours equal to his Constitution score. After this time, the character must make a Constitution check each hour (DC 10, +1 for each previous check) or take 1d6 points of nonlethal damage.

A character can go without food for 3 days, in growing discomfort. After this time, the character must make a Constitution check each day (DC 10, +1 for each previous check) or take 1d6 points of nonlethal damage.

Characters who have taken nonlethal damage from lack of food or water are fatigued. Nonlethal damage from thirst or starvation cannot be recovered until the character gets food or water, as needed-not even magic that restores hit points heals this damage.

Sleep is mentioned in the armor rules, and probably other places:
SRD said:
Sleeping in Armor: A character who sleeps in medium or heavy armor is automatically fatigued the next day. He or she takes a -2 penalty on Strength and Dexterity and can't charge or run. Sleeping in light armor does not cause fatigue.
 

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Lizard said:
I'm pretty sure there's starvation and thirst rules in the DMG, and I know there's rules for lack of sleep, as we used them a few games ago when the PCs decided to press on to beat rivals to the adventure site.
How do you explain the existence of living creatures in your simulacrum setting? Since there are no rules for procriation, they must come from somewhere. There must be a rational explanation for it too right?
 


ainatan said:
How do you explain the existence of living creatures in your simulacrum setting? Since there are no rules for procriation, they must come from somewhere. There must be a rational explanation for it too right?

I was not under the impression that the lack of rules for something meant it was impossible. Besides, I have BOEF. :)

It's an interesting straw man.

I say, "People who live in the world understand the way the world works, and act accordingly."

You decide to interpret this as "If there's no rules for urinating, no one goes to the bathroom."

Rather, it's more akin to "If there are rules which say the higher your Con, the less frequently you go to the bathroom, we can assume that dwarf cities have fewer toilets than human cities, and elf cities more."
 

DandD said:
So, can you actually die from "nonlethal" damage? :p

I believe that when you hit 0 hp from 'non lethal', further non lethal is lethal -- otherwise, you couldn't beat a man to death with your fists.
 

Lizard said:
I believe that when you hit 0 hp from 'non lethal', further non lethal is lethal -- otherwise, you couldn't beat a man to death with your fists.

d20srd.org said:
Nonlethal Damage
Dealing Nonlethal Damage

Certain attacks deal nonlethal damage. Other effects, such as heat or being exhausted, also deal nonlethal damage. When you take nonlethal damage, keep a running total of how much you’ve accumulated. Do not deduct the nonlethal damage number from your current hit points. It is not "real" damage. Instead, when your nonlethal damage equals your current hit points, you’re staggered, and when it exceeds your current hit points, you fall unconscious. It doesn’t matter whether the nonlethal damage equals or exceeds your current hit points because the nonlethal damage has gone up or because your current hit points have gone down.
Nonlethal Damage with a Weapon that Deals Lethal Damage

You can use a melee weapon that deals lethal damage to deal nonlethal damage instead, but you take a -4 penalty on your attack roll.
Lethal Damage with a Weapon that Deals Nonlethal Damage

You can use a weapon that deals nonlethal damage, including an unarmed strike, to deal lethal damage instead, but you take a -4 penalty on your attack roll.
Staggered and Unconscious

When your nonlethal damage equals your current hit points, you’re staggered. You can only take a standard action or a move action in each round. You cease being staggered when your current hit points once again exceed your nonlethal damage.

When your nonlethal damage exceeds your current hit points, you fall unconscious. While unconscious, you are helpless.

Spellcasters who fall unconscious retain any spellcasting ability they had before going unconscious.
Healing Nonlethal Damage

You heal nonlethal damage at the rate of 1 hit point per hour per character level.

When a spell or a magical power cures hit point damage, it also removes an equal amount of nonlethal damage.

Checking the d20 srd, it appears that non-lethal can never kill you. If you're beating someone with your fists, though, you can always take a -4 to hit to deal lethal damage (I think!). Environmental affects that only cause nonlethal damage can't kill you, though, ever! So, it looks like in 3E you can't ever starve or (dehydrate?) to death. :p

Edit: Although once you fall unconscious from lack of food/water, you're pretty much helpless and will get chomped if no one comes and heals/feeds you. So it still sucks.
 

Caliber said:
Checking the d20 srd, it appears that non-lethal can never kill you. If you're beating someone with your fists, though, you can always take a -4 to hit to deal lethal damage (I think!). Environmental affects that only cause nonlethal damage can't kill you, though, ever! So, it looks like in 3E you can't ever starve or (dehydrate?) to death. :p

Edit: Although once you fall unconscious from lack of food/water, you're pretty much helpless and will get chomped if no one comes and heals/feeds you. So it still sucks.
But that actually only means that "by the rules", we'd never need to feed prisoners with food or water anymore...

Oh...

My...

Gosh...

In your face, simulationists! :D
 

qstor said:
Now suddenly in 4e all by yourself BINGO you heal....

in 3.5 SRD: You cannot give long-term care to yourself.

SRD: In a normal round, you can perform a standard action and a move action, or you can perform a full-round action.

Pssst - Unearthed Arcana had reserve points - free healing you only had to wait a minute for. Just so you know....
 

I still think this is not much different from previous edition

hp damage were never true wouds (you never got penalty for being reduced to low hp), the point is if you die than it was a true wound, if not it was just a scratch

if you want to introduce real wounds I think it will be easier than in previous editions

but is this really needed?

for what kind of stories?
 

If this healing surge thing works like we think, It is truly a black mark aganst the new edition, ( in my book anyway, for the reasons sighted above)

what mysterious power lets ALL PCs recover fully from 1 hp without magic?

I've got it! Everybodys a CLERIC!
 

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