Whenever I prepare adventures I notice what an extreme weakness is to lack healing capability.
If a group/individual lacks healing capability he can systematically be beaten by hit and run tactics.
Unfortunately, this means that a "real" war would be determined much more by the healing capabilities of both bands.
Not only that, but Magical Healing, compared to Natural Healing, is extremely effective.
Do you share this view? Opinions? Solutions?
If a group/individual lacks healing capability he can systematically be beaten by hit and run tactics.
Unfortunately, this means that a "real" war would be determined much more by the healing capabilities of both bands.
Not only that, but Magical Healing, compared to Natural Healing, is extremely effective.
Do you share this view? Opinions? Solutions?