Healing Word
Encounter
Special: You can use this power twice per encounter, but only
once per round.
Target: You or one ally
Effect: The target can spend a healing surge and regain an
additional 1d6 hit points.
In my group, nobody uses vanilla surges. After every encounter the group rests up to 20 minutes (4 short rests), so that the cleric can use Healing Word on every member until everyone is at full health. Does this work as intended? Because i dont like it at all. I think healing surges should be limited resource, but in my group nobody comes close to expending all. Healing word is effectively doubling every players surges.
And they even use this tactic when under pressure of time. Any suggestions?
Encounter
Special: You can use this power twice per encounter, but only
once per round.
Target: You or one ally
Effect: The target can spend a healing surge and regain an
additional 1d6 hit points.
In my group, nobody uses vanilla surges. After every encounter the group rests up to 20 minutes (4 short rests), so that the cleric can use Healing Word on every member until everyone is at full health. Does this work as intended? Because i dont like it at all. I think healing surges should be limited resource, but in my group nobody comes close to expending all. Healing word is effectively doubling every players surges.
And they even use this tactic when under pressure of time. Any suggestions?