Nifft
Penguin Herder
Except: there are no guidelines for such patrols. The books seem to assume you get a risk-free 5 minute break between encounters, extended rests are risky, and there's nothing in between.#3 isn't cheesy because it also carries the risk of sitting in a dungeon for a half hour. Plus, if you're waiting for your healing/inspiring word to recharge, and a patrol finds you, you're in real trouble. I imagine a DM would make sure that eventually a patrol will run into a group that regularly tried to take half hour dungeon breaks.
Now, if the books included rules for random encounters over time-spans of multiple short rests, I'd be fine with the tactic: it's a risk/reward game.
However, the rules seem to give one free short rest, and #3 is cheesy for extrapolating this into unlimited free short rests. It's exploiting a grey area, to obtain some advantage over the clear black-and-white usual rules (i.e.: spend any number of healing surges with no special bonuses).
If I'm wrong, and there's something about risks over multiple short rests in the books, please let me know.
Cheers, -- N