Healing

M.L. Martin

Adventurer
Lizard said:
No, I didn't, but damn, that is nifty. Cleanrer than level drain and scary to players. Put a few in an early encounter and make the rest of the day a lot nastier...

It's a secondary effect on the death gaze (if it's used against non-weakened targets, it only does damage and removes a healing surge; weakened targets drop to 0 hp), but I'm certainly hoping to see it on the wight, wraith and spectre as well.
 

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Khaim

First Post
Fallen Seraph said:
What would a "Weakened" PC be, how do you become "weak"?

Don't know; it's some kind of status effect. Probably a flat penalty to everything. As for how you get it, both types of Bodak inflicted the weakened condition on their normal attacks, and it seems safe to assume that other undead life-draining abilities (or life-draining spells) will also inflict weakness.
 

Aloïsius

First Post
Henry said:
Actually, we kind of left this when we left behind the "natural healing only heals 1 hit point per day" rules of 1e and 2e. In 3e, a character completely bed resting will completely recover from the nastiest wounds imaginable in a number of days equal to half his hit dice. A 9th level wizard will recover from -9 hit points to his max of about 27 hit points (average, no CON bonus) in TWO DAYS. A fighter will do it in 5 to 7 days, a barbarian in about 6 to 9. Under care of the heal skill? Even faster. That wizard under healing care, one day of complete bed rest, has gone from -9 to 27 hit points. Barbarian 9 with a 20 CON and 110 hit points can be back up and full within 3 days from -9. Not a twinkle of magic involved.


Contrast this to such a character in 2e needing a month to completely heal up. (rates accelerated after two weeks of bed rest.) So, characters healing up in a day's time isn't that much different from 3e.

I did not liked it in 3e, I don't like it in 4e. Sure, I can understand the "it's boring to wait two months before going back in the dungeon". But, as far as I know, 2 months of healing in game's time is shorter in real time thant "roll initiative".
 


I don´t like it. I mean, when i heard bloodied, i thought it meant: before you reach bloodied: your only scratched, lower than that and you are really hurt. Maybe the complete rules are a bit different than what we see now... :(
 

VannATLC

First Post
Aloïsius said:
I did not liked it in 3e, I don't like it in 4e. Sure, I can understand the "it's boring to wait two months before going back in the dungeon". But, as far as I know, 2 months of healing in game's time is shorter in real time thant "roll initiative".

I really don't understand that kind of campaign.

I don't mean that offensively, I just.. don't understand it.

In any campaign that I've run, or campaign that I've been involved in, 2 months of downtime would allow too many things in the rest of the DND world to over run the party.

Occasionally, I'd have down time for people to do things.. but not mid adventure. If a party member was in that bad a shape, they'd leave him behind.. simply because if they didn't find out who'd been planting evidence of human treachery against the Orc-settlements, then the 100 thousand strong Orc hordes would come seeking some serious vengeance.

Or the nature-loving druid who despises human interference would escalate his attack on the township and countryside.

And so on.
 

hong

WotC's bitch
I don't see anything wrong with a 2-month interval between story arcs. You finish one set of adventures culminating in toppling Bob the Orc Chieftain, and 2 months later, you start another one culminating in slaying Fred the Dragon. Sure, it's dangerous out there, but it doesn't seem too unbelievable that there'll be a lull in between episodes of having to save the world.
 

VannATLC

First Post
I can understand the "it's boring to wait two months before going back in the dungeon". But, as far as I know, 2 months of healing in game's time is shorter in real time thant "roll initiative".

I was specifically responding to that. My apologies.

Under 3.5, some downtime is necessary, if you want your party to be able to utilize any creation feats or skills. Resting for 2months *between* adventures makes plenty of sense.

In the middle of? Well, it wouldn't work for my campaign, and I'm not sure how I'd make it work for anything other than a hack-and-slash. Which, admittedly, are fun sometimes.
 


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