Healing

The Little Raven

First Post
Jeff Wilder said:
Whu -- ? Uh, I think you've got a misunderstanding of how distance is counted in 3E and 3.5. Barring things like difficult terrain, a spot that is 30 feet away for movement is 30 feet away for ranged attacks. Diagonals or no.

For a bow, 4 diagonal squares is 20 feet (4 squares).

For movement, 4 diagonal squares is 30 feet (6 squares), since every second diagonal square counts as 2 (1-3-4-6).
 

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Kordeth

First Post
Mourn said:
For a bow, 4 diagonal squares is 20 feet (4 squares).

For movement, 4 diagonal squares is 30 feet (6 squares), since every second diagonal square counts as 2 (1-3-4-6).

The 3.5 PHB, p. 147, disagrees with you:

D&D PHB said:
When measuring distance, the first diagonal counts as one square, the second counts as 2 squares, the third counts as 1, the fourth as 2, and so on.

EDIT: Quoted the book text instead of the diagram.
 

Lizard

Explorer
Kordeth said:
The 3.5 PHB, p. 147, disagrees with you:



EDIT: Quoted the book text instead of the diagram.

FWIW, we never counted range like that -- though we should. And the last real rules-lawyer fight at our table was over whether my half-ogre's reach counted on diagonals. I was right -- it did. The rules lawyer was wrong. Woo hoo!

So, y'know what? Bring on the non-Euclidean geometry. This is a case where I see a benefit to simplification that outweighs the benefit of simulationism. (Said benefit being less parts where my head explodes...)
 

nittanytbone

First Post
If the "rest for 6 hours tops you off on everything" bit doesn't fit your slower-moving campaign, you could impose something like "rest for 6 hours restores X healing surges."

That way a character who has burned off all of their healing surges might be laid up for a few days if they want to top things off. If each rest period patched up one surge, then bed rest for two days would heal up 8 surges, the same as eight days of "on the road" resting. This does penalize fighters/paladins and classes with high con mods though.
 

helium3

First Post
Fallen Seraph said:
Things like having their guts sprayed all over the place, well beyond magical means there really is no way to survive that. As such it more likely then not wouldn't happen, now when a person is true and surely dead, it can be from such things as that.

*nod*

4E seems to be taking the explicit view that most of what hit-points represent is your "heroic-mojo" rather than the health of your actual body.

Basically, when you die, you simply lost all your "mojo" and finally took a serious hit that splattered your guts all over the dungeon wall.
 

I see alot of assumptions that there is no equivalent to the 1st level Cure Light Wounds spell in 4e. I think that's a pretty big assumption and I disagree with it. I see Erais' Healing Word encounter power as being more of an "orison" than a 1st level spell. Remember, its an encounter power rather than one of the Cleric's "big guns". This is a minor prayer that triggers a target's own healing surge with a nice little bonus. The CLW equivalent is more likely a daily power that heals a more significant amount without requiring a healing surge to be expended. (I wouldn't be surprised if such a prayer healed as much as 3d8 + WIS mod like the damage caused by Cascade of Light.) But, with so many other ways to heal in 4e, Erais chose an offensive daily power instead. So would I.
 

helium3

First Post
Goobermunch said:
Given that they've claimed to have eliminated the 15-minute adventuring day, I wouldn't be surprised, however, if there was some kind of limitation on how frequently you can rest. Otherwise, you're right, they haven't fixed the problem.

Have they actually said they fixed this? I got the impression that this was more of an assumption that the Pro-4E majority (I'm not gonna pretend that there's anything but a small minority that's still resistant to "the change") was making about how the game design was going to change.
 

helium3

First Post
med stud said:
An injury that you can fully heal in a couple of days is hardly "grievious". A RL grievious injury takes months to heal after surgery and with physiotherapy. Even then you won't get full function back in many cases.

Hah. You ain't kidding. Heck, the "shot to the arm" that most movie and tv show characters shrug off on a regular basis is in reality far more disabling than portrayed.

Even laproscopic surgery to remove your appendix (considered "minor surgery" and a very tightly controlled "wounding" of your body) takes days to recover from to the point where getting out of bed and walking around isn't a major chore.
 

hong

WotC's bitch
Jeff Wilder said:
4E no longer has that, so far as we are aware yet. In 4E, after six hours you are completely fine. Full stop. Why not just have clones, Paranoia-style? Or "lives" or "men," Donkey Kong style?

D&D already has clones. It's called "resurrection". At high levels, "true resurrection".
 

hong

WotC's bitch
helium3 said:
Have they actually said they fixed this? I got the impression that this was more of an assumption that the Pro-4E majority (I'm not gonna pretend that there's anything but a small minority that's still resistant to "the change") was making about how the game design was going to change.
The likelihood of having a 15-minute day should be reduced, given what's been seen. For example, take the black dragon that was the climax of the delve at D&DXP and suppose that was your first fight of the day. Now, assuming noone died (!), you might be down all your per-day abilities and several healing surges. But you would still have a whole swag of per-encounter and at-will abilities left, so you're not as depleted as you would be under 3E. IOW, the DM isn't as constrained to design adventures to allow for some arbitrary timetable of resource depletion.

Further, even if it was your only encounter, the game would not be unbalanced by everyone unloading all their best stuff. This was the other problem with the 15-minute day; some classes could do the nova thing a lot better than others. Thus, again, the DM isn't constrained to force some arbitrary number of encounters to prevent these classes upstaging the others.
 

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