Bullgrit
Adventurer
I'm usually the DM for our game group. I played a PC, in a Star Wars campaign (about a dozen sessions), back in the second half of 2006.
Then after I had run a few months of a Marvel Super Heroes campaign, one of the other players offered to run a MSH campaign. I made my character and was excited to be able to play. The campaign never started. I never played the character I created.
Then after I ran a D&D game for several months, one of the other players offered to run a D&D campaign. I made my character and was excited to be able to play. We played one game session, then the DM couldn't play for two weeks, then we played a second game session, and then the DM couldn't play again for another couple weeks. The campaign was given up on at that point.
I then came up with the idea that we could do a round-robin style campaign, where each player would take a turn at DMing. This would give us more flexibility in case a DM was going to be out of the group for a couple weeks, and it would let me play a PC some during the rotation. I offered to run the first couple of adventures -- one to test some house rules were were implementing to accomodate our round-robin style, and one as the actual first adventure of the campaign. We all made characters for the campaign. I made my character and was excited to be able to play.
I expected the first "test run" adventure to last one, maybe two game sessions, and then the "real" adventure to last two game sessions. Well, the "test run" two sessions was interrupted by one week we couldn't play (so there's 3 weeks), and the "real" game took three sessions plus a missed week (so there's 4 weeks).
Then, after 8 weeks since creating my new character, I finally got to actually play a PC. I made my character a battle priest -- the party needed a cleric, and/but I wanted to play a rock-em-sock-em battle guy.
Our first game session consisted of a couple hours trying to figure out how to get into the dungeon (which we still don't know how) and one combat. I was chomping at the bit to get into a fight. In fact, I could sense we were heading into an ambush, but I was happy for it to come. "Come on action, give me some action!"
On the ambusher's surprise action, half our party, including my PC, was caught in a web spell. So for the first 10 rounds of the fight, I was immobile. On the 11th round, I managed my way out of the web, but then the fight ended.
My PC is the strongest in the party (by 4 points! -- plus Strength domain) but the other two characters made it out of the web 2 and 3 rounds before my character. (The frickin' 10-Strength character got out on his very first tries -- one roll to break free, one roll to move out.)
So after dreaming about playing this character for 8 weeks, in my first battle, I was totally shut down and essentially did nothing the whole time. Dear God, but it's friggin' frustrating. This kind of thing breaks my heart.
Bullgrit
Total Bullgrit
Then after I had run a few months of a Marvel Super Heroes campaign, one of the other players offered to run a MSH campaign. I made my character and was excited to be able to play. The campaign never started. I never played the character I created.
Then after I ran a D&D game for several months, one of the other players offered to run a D&D campaign. I made my character and was excited to be able to play. We played one game session, then the DM couldn't play for two weeks, then we played a second game session, and then the DM couldn't play again for another couple weeks. The campaign was given up on at that point.
I then came up with the idea that we could do a round-robin style campaign, where each player would take a turn at DMing. This would give us more flexibility in case a DM was going to be out of the group for a couple weeks, and it would let me play a PC some during the rotation. I offered to run the first couple of adventures -- one to test some house rules were were implementing to accomodate our round-robin style, and one as the actual first adventure of the campaign. We all made characters for the campaign. I made my character and was excited to be able to play.
I expected the first "test run" adventure to last one, maybe two game sessions, and then the "real" adventure to last two game sessions. Well, the "test run" two sessions was interrupted by one week we couldn't play (so there's 3 weeks), and the "real" game took three sessions plus a missed week (so there's 4 weeks).
Then, after 8 weeks since creating my new character, I finally got to actually play a PC. I made my character a battle priest -- the party needed a cleric, and/but I wanted to play a rock-em-sock-em battle guy.
Our first game session consisted of a couple hours trying to figure out how to get into the dungeon (which we still don't know how) and one combat. I was chomping at the bit to get into a fight. In fact, I could sense we were heading into an ambush, but I was happy for it to come. "Come on action, give me some action!"
On the ambusher's surprise action, half our party, including my PC, was caught in a web spell. So for the first 10 rounds of the fight, I was immobile. On the 11th round, I managed my way out of the web, but then the fight ended.
My PC is the strongest in the party (by 4 points! -- plus Strength domain) but the other two characters made it out of the web 2 and 3 rounds before my character. (The frickin' 10-Strength character got out on his very first tries -- one roll to break free, one roll to move out.)
So after dreaming about playing this character for 8 weeks, in my first battle, I was totally shut down and essentially did nothing the whole time. Dear God, but it's friggin' frustrating. This kind of thing breaks my heart.
Bullgrit
Total Bullgrit