Hellboy/B.P.R.D. game [OCC]

NAME Red Knight
secret ID: Unknown
HP: 3

gender: Male
age: Really really old
height: 7'
weight: 300
size: L
hair: None
eyes: Red
Race: Construct

~~~ABILITIES~~~
STR 20 +5
DEX 6 -2
CON - +0
INT 10 +0
WIS 18 +4
CHA 8 -1

Hardness 10

~~~SAVES~~~
DMG +12
FORT +0
REF -2
WILL +4

~~~MOVEMENT~~~
INIT -2
SPD 20'

~~~COMBAT~~~
BASE DEFENSE 6
DEF 14
FLAT 14
MENTAL 20

BASE ATTACK 6
MELEE +11
RANGED +4
MENTAL +10

~~~SKILLS~~~
Knowledge:History [2/2]
Language [1] Old English
Spot [9/5]

~~~FEATS~~~
Blind-Fight
Power Attack
Toughness

~~~POWERS~~~
-------------------------------------
Protection [+3 pp/rank+0, 18 total] 6 Ranks
- SOURCE: Mystical
- SPECIAL: The Red Knight is covered by unbreakable burning armor
with spiked gauntlets. Unfortunately this armor isn't as immune to
rust as it is to harm and the years have taken their tole. It squeeks, creeks, and clanks with every step.
- EXTRAS: Energy field (Fire), Strike
- FLAWS: Obvious

-------------------------------------


~~~WEAKNESSES (2 MAX)~~~
Disabled-Lame: The rust covering Red Knight has gotten quite
thoroughly into his joints. Now he moves like an old man with
arthritis (which is ironic since that's what he acts like too.)

Quirk-Fuddy Duddy: Red Knight is old fashioned and doesn't trust
all those "new fangled gizmos, you never know when one'll just blow
up on ya". As such he never uses equipment unless specifically
ordered too. And even then he does it reluctantly.

Quirk-Unbreakable Commands: There is a strange red gauntlet that
was found with the Red Knight. Anyone wearing this gauntlet can
issue the Red Knight commands and he can't refuse them (although he
can complain about it a lot).

~~~COST~~~
ABILITIES [36]
BASE ATT [18]
BASE DEF [12]
SKILLS [4]
FEATS [6]
POWERS [18]
WEAKNESS [-14]
TOTAL [85]
UNSPENT [5]

=====================
~~~BACKGROUND~~~

No one is sure precisely where the Red Knight comes from. He claims
he was made by Merlin to protect King Arthur but very few people
believe this story, especially since he can never get his facts
straight.

What is known is that he was found in a tomb in England a few years
back, along with several other suits of armor. A great deal of
water somehow managed to get into the tomb and the Red Knight is
the only suit of armor to survive mostly intact, and even he was
badly covered in rust.

The contents of the tomb were sent to a museum where they were
displayed. There the Red Knight stood undisterebed for several
years until a thief broke in. The thief obviously knew what the Red
Knight was since he specifically grabbed the gauntlet, put it on,
and started ordering the Red Knight around. This was when the BPRD
showed up on the scene.

The thief ordered the Red Knight to attack and the Red Knight tried
to but his rusted joints surprised him and he fell down face first
instead. The thief then dropped (or rather threw in disgust) the
gauntlet and ran away.

The BPRD took the Red Knight back to headquarters and began
examining it. They quickly learned what he was and how he worked.
They decided to use the gauntlet to make him into a new field
agent, he might not look like much but he still knew how to fight.
 
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Here's what I've got for a character. He's still in his rough draft a bit. I haven't decided what skills to give him yet and I don't know what his Quirks are worth.

One thing to note is that his hardness and protection stack beyond the normal limits for a PL 6 Character. I did this so that he wouldn't get destroyed quite as easily as a normal construct, which is destroyed on a failed saving throw of 5.

The Lame disability can be found in the Freedom city campaign setting under Duncan Summers (Raven's father). If you don't have that book I will post it here.
 
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Keia said:
KG,
Can you send me any more info that you garnered from Ace, either a site or more details to the e-mail address in my profile.
thanks!
Keia

I don't have anything else really, but let me know and see if I can find the link over to RPG.NET where they talked about character types in Hellboy. That is where I got these...


Sollir Furryfoot said:
Hrm, I'm thinking about playing a kid who sold his soul for immortality and a silver tongue-abilities would be Super Charisma (which might conflict with the prophet-but he'd use more bluff/taunt than diplomacy), Gadgets (mystical artifacts/connections), and an amulet which gives him protection. He wouldn't be exactly good, but he'd have his reasons for joining the team and would be a good enough liar to keep his background a secret if he had to.

If that sounds okay, I'll stat him up.

That sounds PERFECT to me... note that there is nots more to an investigation the just hitting things, even though that is how Hellboy generally solves things :)



Drakknyte32 said:
Here's what I've got for a character. He's still in his rough draft a bit. I haven't decided what skills to give him yet and I don't know what his Quirks are worth.

One thing to note is that his hardness and protection stack beyond the normal limits for a PL 6 Character. I did this so that he wouldn't get destroyed quite as easily as a normal construct, which is destroyed on a failed saving throw of 5.

The Lame disability can be found in the Freedom city campaign setting under Duncan Summers (Raven's father). If you don't have that book I will post it here.

I can see the reasoning for building a construct with this over the PL, and I am not opposed to anyone having a power above the PL limit provided I get a good explaination.

Yes I have Freedom City, yes this is an OK Weakness. Quirks are like this, you can take one or two of them to "flesh" out your character. They are worth 1-3PP (as opposed to a full 10 point), but I get to say how much. Write it up, telling me what is this quirk all about. For example the first one you have Fuddy Duddy would be worth 1 as it is mostly Role-Playing personal stuff that will not hurt you in almost any situation. The second one Commond, might be worth 3 points, it is hard to get the item, but once someone does!!!
 

Drakknyte32 said:
NAME Red Knight

~~~POWERS~~~
-------------------------------------
Protection [+3 pp/rank+0, 18 total] 6 Ranks
- SOURCE: Mystical
- SPECIAL: The Red Knight is covered by unbreakable burning armor
with spiked gauntlets. Unfortunately this armor isn't as immune to
rust as it is to harm and it squeeks and creeks with every step.
- EXTRAS: Energy field (Fire), Strike
- FLAWS: Obvious

OK overall looks good but I am not sure about Flaw: Obvious as most attacks, etc are already Obvious... so I am not sure that they would qualify as a flaw... give me a reason as it were :)
 
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Here's the stats for my character-I'm still working up a background however. I do need some other names, so I was wondering if you had anyone who could have transformed my character to what he is or if I should just make one up myself. Basic premise of the story is he sold his soul in return for his powers pre-World War II so he could escape the draft, but I haven't yet decided if he's still in contact with the demon who transformed him and an exact reason for him to be working for the BRPD (which could just perhaps be personal gain). Feel free to suggest any ideas that I should incorporate into my character's background, as I'm not familiar with Hellboy beyond the movie-thanks!

Andy (90 pp)
PL 6

Gender: Male
Age: 80 (Assuming we play in 2004-he stopped aging when he was 15)
Height: 5'
Weight: 110 lbs.
Size: M
Hair: Brown
Eyes: Blue
Race: Human (Altered)


Combat Abilities: (20 points)
Base Attack Bonus: +4
Base Defense Bonus: +4
Initiative: +5
Melee Attack: None
Ranged Attack: +9 Thrown Object (+5 S/L)
Defense: 19
Flat-Footed Defense: 14
Damage Save: +0 (Negate 6)
Reflex Save: +7
Fortitude Save: +0
Will Save: +1
Move: 30

Abilities: (24 points)
Strength 8 (-1)
Dexterity 20 (+5)
Constitution 10 (+0)
Intelligence 14 (+2)
Wisdom 12 (+1)
Charisma 20 (+5)

Skills: (10 Points)
Bluff +18 (5 ranks)
Diplomacy +15 (4 ranks)
Gather Information +15 (4 ranks)
Knowledge (Occult) +6 (4 ranks)
Taunt +18 (3 ranks, +2 synergy)

Feats & Super Feats: (20 points)
Connected, Dodge, Evasion, Hero's Luck, Immunity (Aging), Lightning Reflexes, Surprise Strike, Talented (Bluff & Taunt), Throwing Mastery.

Powers: (24 points)
Gadgets +6 (1 pp; Total: 6 points)
Ring of Daath [Protection +6] (Flaws: Device; 1 pp; Total 6 points)
Silver Tongue [Super-Charisma +6] (2 pp; Total: 12 points)
 
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Sollir Furryfoot said:
Abilities: (24 points)
Strength 8/+2
Dexterity 20/+5
Constitution 10/+1
Intelligence 14/+1
Wisdom 12/+2
Charisma 20/-1

Overall it looks good. Let me look at my GURPS Cabal and Ancients and Magic Items for some ideas tonight BUT I am totally confussed by your Attribute stuff here. So I see that you spent 24 PP, good got it... but what are the bonuses behind each stat? those are totally throwning me...
 

Whoops, those bonuses are way off (they were meant to be the ability modifiers). They came from the character sheet I used as a base format for my character's stats. I'll edit it with the correct bonuses right now.
 
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The obvious flaw was not meant to apply to the attacks but rather to Protection. Protection, as a permanent power, is automatically considered subtle. Red Knight, who is covered in heavy plate armor, is obviously hard to hurt. Hence the obvious flaw.

The flaw was also taken to account for the rust in his armor which squeeks every time he moves. That pretty much makes it impossible for him to sneak up on or surprise an opponent.

So I get another 4 points from my quirks. Anyone got any good ideas on what to spend them on? Or should I just save them up for now.

And does anyone have any ideas about what kind of skills an old, rusty, enchanted suit of armor would have? I paid for 10 skill ranks but I can't decide what to spend them on.
 

Karl Green said:
I don't have anything else really, but let me know and see if I can find the link over to RPG.NET where they talked about character types in Hellboy. That is where I got these...

Sorry didn't realize e-mail was disabled. My e-mail address is keiaportano*at*hotmail.com. Working on the character now.

Keia
 


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