Hi, I’m new, it's a pleasure to post here. I (ovbiously) like D&D. My favourite class, as you can probably guess is the hexblade class since it represents not only one of my favourite concepts in a traditional combat sense (he can debuff and fight well) but he is also the typical antihero that I love to roleplay. Please critique this build, I’ll be thankful of any reviews and criticisms.
The build in question uses seven levels of hexblade at its base class, some blackguard levels, and the rest in the RDD prestige class which the hexblade fits so well with.
1. Hexblade – ability focus, greater ability focus (total +4 to curse), Hex blade curse
2. Hexblade – Arcane Resistance
3. Hexblade – Mettle (Intimidating Strike, PHB 2)
4. Hexblade – Dark Companion (-2 to saves and AC), Level 1 spells
5. Hexblade – Bonus feat (Spell Focus or combat casting), 2 curses
6. Hexblade – (Power attack)
7. Hexblade – Greater hexblade curse
8. Blackguard – Aura of Evil, detect good, poison use 1st level spells,
9. Blackguard – Dark blessing, smite good 1/day, (Divine shield)
10. Blackguard – Command Undead, aura of despair, 2nd level spells
11. RDD – Natural Armour (+1)
12. RDD – Str +2, claws and bite, (Divine might)
13. RDD – Breath weapon, 2d8
14. RDD – Str +2, NA (+2)
15. RDD – Blind sense 30 feet, (Practiced spellcaster (to improve curses))
16. RDD –Con +2
17. RDD – Breath (4d8) NA (+3)
18. RDD – Int +2 (Improved Critical Greatsword)
19. RDD – Flight
20. RDD – Blindsense 60 feet, Str +4, NA (+4), Cha +2
At Level 1 from a 30 point buy.
STR: 15
DEX: 14
CON: 14
INT: 10
WIS: 14
CHA: 15
At character level 20
STR: 23 (27)--+6 (+7)
DEX: 16 (20)--3 (+5)
CON: 16 (20)--+3 (+5)
INT: 12 -- +1
WIS: 14 -- +2
CHA: 24 (28)--+7 (+9)
Dump EVERYTHING INTO CHA.
Assuming - fairly for a 20th level character – he has some nifty +4 equipment. That would raise his armour class. (+4 chain shirt, +4 amulet of natural armour, +4 ring of protection, +4 boots of hardiness, +4 strength belt, , +4 nymph cloak, +4 bracers of dexterity, ring of regeneration +4 and any old helmet)
Armour class:
With aforementioned equipment, this character would have a natural AC of around 39. With divine shield, this AC goes up to 48.
Weapon attack and damage:
Assuming fairly for a 20th level character that the greatsword is +4 enchanted with 1d6 extra fire damage.
Attack: +29/+24/+19/+14 -->(with PA) +24/+19/+14/+9
Damage: 2d6 +10+1d6+9(DM)+4-->(with PA) 2d6+10+10(PA)+9(DM)+1d6+4
Saving throws;
With arcane resistance, and dark blessings you will have some impressive saving throws. Also, you will make excellent use of mettle.
Fortitude: +35
Reflex: +28
Will: +33
Spells used:
1st level Hexblade spells:
Karmic Aura (Complete mage, causes fatigue), Expeditious retreat, 2 bonus spells here
1st level Blackguard spells:
Useful spells: Doom, cure light wounds
2nd level Blackguard spells
Useful spells: Curse of Ill fortune (complete arcane), Bull’s strength, Eagles splendour, Death Knell
Special Abilities:
Aura of Despair (-2 saves), Dark Companion (-2 AC and saves) Curse (-4 on all ability checks, saves, skill checks, attack rolls, damage)
At lower levels, rely on hexing to weaken tough opponents. Have expeditious retreat ready incase you need to escape combat quickly. Your dark companion at level 4 should drastically help you hit things. Casting Karmic aura will also help soften your opponents. Once you get blackguard levels, your curses become that much more difficult to resist. As you get DM and DS, damage and AC goes up. Progress as RDD to notice that damage increases tremendously.
At level 20, start combat by using divine shield. With aura of despair, dark companion, ability focus, greater ability focus (curse), practiced spellcaster and intimidating strike your curse DC is at 33. Curse your opponent, and lower their stats even further. Then use karmic aura, doom, and curse of ill fortune.
If everything works properly, they are going to take -17 to saves, -13 to attack, -13 ability checks, around -8 skill checks, and -4 on damage rolls. If you have poisons, use them for some more fun. Use a breath attack, with your immunity you'll be fine but they will find it difficult to resist as crippled as they are. Continue to attack and weaken them with your high damage from PA(aka power attack), DM(divine might), and from using a great sword. Finally kill them with a death knell giving you temporary 1d8 hitpoints, +2 to strength, and +1 caster level.
Another bonus I find with this character is, you can fly!
What do people think, is it a decent build? How could it be made better? One problem I have with it is that there are not enough curses to use, is there anyway to increase the number of curses that the hexblade has through feat choices? I would gladly give up improved critical for such a feat.
Another major problem is that its touch AC is rather low, but you can’t have everything… Hopefully with all the curses you put on their attack rolls and ability checks, it would lower their attack bonus enough such for you to stand a chance in avoiding them. Thanks for reviewing!
Roleplaying: I fancy roleplaying this character as an antihero that doesn't know that he is serving a powerful evil being bent on corruption (hence BG levels). One of his ancestors was a powerful dragon that signed a pact with this evil being, that damned many of his descendents into its servitude.
The build in question uses seven levels of hexblade at its base class, some blackguard levels, and the rest in the RDD prestige class which the hexblade fits so well with.
1. Hexblade – ability focus, greater ability focus (total +4 to curse), Hex blade curse
2. Hexblade – Arcane Resistance
3. Hexblade – Mettle (Intimidating Strike, PHB 2)
4. Hexblade – Dark Companion (-2 to saves and AC), Level 1 spells
5. Hexblade – Bonus feat (Spell Focus or combat casting), 2 curses
6. Hexblade – (Power attack)
7. Hexblade – Greater hexblade curse
8. Blackguard – Aura of Evil, detect good, poison use 1st level spells,
9. Blackguard – Dark blessing, smite good 1/day, (Divine shield)
10. Blackguard – Command Undead, aura of despair, 2nd level spells
11. RDD – Natural Armour (+1)
12. RDD – Str +2, claws and bite, (Divine might)
13. RDD – Breath weapon, 2d8
14. RDD – Str +2, NA (+2)
15. RDD – Blind sense 30 feet, (Practiced spellcaster (to improve curses))
16. RDD –Con +2
17. RDD – Breath (4d8) NA (+3)
18. RDD – Int +2 (Improved Critical Greatsword)
19. RDD – Flight
20. RDD – Blindsense 60 feet, Str +4, NA (+4), Cha +2
At Level 1 from a 30 point buy.
STR: 15
DEX: 14
CON: 14
INT: 10
WIS: 14
CHA: 15
At character level 20
STR: 23 (27)--+6 (+7)
DEX: 16 (20)--3 (+5)
CON: 16 (20)--+3 (+5)
INT: 12 -- +1
WIS: 14 -- +2
CHA: 24 (28)--+7 (+9)
Dump EVERYTHING INTO CHA.
Assuming - fairly for a 20th level character – he has some nifty +4 equipment. That would raise his armour class. (+4 chain shirt, +4 amulet of natural armour, +4 ring of protection, +4 boots of hardiness, +4 strength belt, , +4 nymph cloak, +4 bracers of dexterity, ring of regeneration +4 and any old helmet)
Armour class:
With aforementioned equipment, this character would have a natural AC of around 39. With divine shield, this AC goes up to 48.
Weapon attack and damage:
Assuming fairly for a 20th level character that the greatsword is +4 enchanted with 1d6 extra fire damage.
Attack: +29/+24/+19/+14 -->(with PA) +24/+19/+14/+9
Damage: 2d6 +10+1d6+9(DM)+4-->(with PA) 2d6+10+10(PA)+9(DM)+1d6+4
Saving throws;
With arcane resistance, and dark blessings you will have some impressive saving throws. Also, you will make excellent use of mettle.
Fortitude: +35
Reflex: +28
Will: +33
Spells used:
1st level Hexblade spells:
Karmic Aura (Complete mage, causes fatigue), Expeditious retreat, 2 bonus spells here
1st level Blackguard spells:
Useful spells: Doom, cure light wounds
2nd level Blackguard spells
Useful spells: Curse of Ill fortune (complete arcane), Bull’s strength, Eagles splendour, Death Knell
Special Abilities:
Aura of Despair (-2 saves), Dark Companion (-2 AC and saves) Curse (-4 on all ability checks, saves, skill checks, attack rolls, damage)
At lower levels, rely on hexing to weaken tough opponents. Have expeditious retreat ready incase you need to escape combat quickly. Your dark companion at level 4 should drastically help you hit things. Casting Karmic aura will also help soften your opponents. Once you get blackguard levels, your curses become that much more difficult to resist. As you get DM and DS, damage and AC goes up. Progress as RDD to notice that damage increases tremendously.
At level 20, start combat by using divine shield. With aura of despair, dark companion, ability focus, greater ability focus (curse), practiced spellcaster and intimidating strike your curse DC is at 33. Curse your opponent, and lower their stats even further. Then use karmic aura, doom, and curse of ill fortune.
If everything works properly, they are going to take -17 to saves, -13 to attack, -13 ability checks, around -8 skill checks, and -4 on damage rolls. If you have poisons, use them for some more fun. Use a breath attack, with your immunity you'll be fine but they will find it difficult to resist as crippled as they are. Continue to attack and weaken them with your high damage from PA(aka power attack), DM(divine might), and from using a great sword. Finally kill them with a death knell giving you temporary 1d8 hitpoints, +2 to strength, and +1 caster level.
Another bonus I find with this character is, you can fly!
What do people think, is it a decent build? How could it be made better? One problem I have with it is that there are not enough curses to use, is there anyway to increase the number of curses that the hexblade has through feat choices? I would gladly give up improved critical for such a feat.
Another major problem is that its touch AC is rather low, but you can’t have everything… Hopefully with all the curses you put on their attack rolls and ability checks, it would lower their attack bonus enough such for you to stand a chance in avoiding them. Thanks for reviewing!
Roleplaying: I fancy roleplaying this character as an antihero that doesn't know that he is serving a powerful evil being bent on corruption (hence BG levels). One of his ancestors was a powerful dragon that signed a pact with this evil being, that damned many of his descendents into its servitude.
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