D&D 5E helmets?

wicked cool

Adventurer
is there any point in having a helmet for non full plate characters. First time playing a warrior and just wondering if they have any purpose/benefit
 

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Caliban

Rules Monkey
is there any point in having a helmet for non full plate characters. First time playing a warrior and just wondering if they have any purpose/benefit

No game mechanical benefit. In real life they are important, but D&D has abstracted the rules to the point where helmets aren't really taken into consideration.
 


Oofta

Legend
As TV and movies have shown us, helmets are only necessary for nameless NPCs. The heroes almost never wear them unless it's important to the plot that their identity must be hidden. Once it is important to the plot, the helmet will be knocked off or removed for no reason whatsoever.

Oh, and from a game perspective they make no difference. IIRC in previous editions it was stated that you were assumed to be wearing some sort of helmet if you were wearing medium or heavy armor.
 

Reynard

Legend
If you care about helmets for verisimilitude but don't necessarily want to deal with called shots, add a rule that a character not wearing a helmet at the time of being dropped to 0 HP has a penalty or disadvantage on death saving throws.
 

Hriston

Dungeon Master of Middle-earth
My house rules derived from AD&D 1e:

Every suit of armor comes with an appropriate helmet/headgear. If it is removed, the head is AC 10 + DEX mod., and the head is targeted by 1 attack in 6 by creatures with INT 4 or below, or 1 attack in 2 by creatures with INT 5 or above, determined randomly of course. Removing/equipping a helmet takes an action.
 



akr71

Hero
No game mechanical benefit. In real life they are important, but D&D has abstracted the rules to the point where helmets aren't really taken into consideration.

In a manner similar to how a breastplate raises the AC of your entire body. As a DM, if there was a rational reason for me to say something only happened at head-level (say a swinging log trap?) I might take into account who was or was not wearing a helmet.
 

I know that there's at least one version of the game where equipping a helmet meant you were immune to critical hits, but that rule hasn't shown up in 5E yet, to the best of my knowledge.
 

Reynard

Legend
In a manner similar to how a breastplate raises the AC of your entire body. As a DM, if there was a rational reason for me to say something only happened at head-level (say a swinging log trap?) I might take into account who was or was not wearing a helmet.

In real life helmets are important because head trauma is exceedingly dangerous, causing both short term and long term injury. I think it is reasonable to generally penalize a character for not wearing one rather than scramble for specific instances. I mean, if you care about that sort of thing at all. "Realism" does not show up on the list of things 5e cares about.
 

is there any point in having a helmet for non full plate characters. First time playing a warrior and just wondering if they have any purpose/benefit

Pretty much everything above light armor might include a helmet of some form, with all heavy armors guaranteed to include it. It's a part of the suit of armor, like the pauldrons, vambraces, breastplate/hauberk, or greaves. If you're wearing heavy armor or many forms of medium armor it's safe to assume you're wearing a helmet, even if it's just a kettle helm or nasal helm. RAW speaking, I don't see where you're allowed to wear less than a complete suit of armor and gain any benefit at all.

In other words, you wear a helmet because wearing a helmet is part of wearing armor.
 



jaelis

Oh this is where the title goes?
If you care about helmets for verisimilitude but don't necessarily want to deal with called shots, add a rule that a character not wearing a helmet at the time of being dropped to 0 HP has a penalty or disadvantage on death saving throws.

Kind of harsh for a wizard or a monk, no? Or do you assume they wear helmets even though they have no armor proficiency?

I think the easy ruling is to assume that an appropriate helmet is part of your armor, and included in the AC it provides. There's no obvious situation where you'd have armor but no helmet, so don't worry about it :)
 

akr71

Hero
Kind of harsh for a wizard or a monk, no? Or do you assume they wear helmets even though they have no armor proficiency?

I think the easy ruling is to assume that an appropriate helmet is part of your armor, and included in the AC it provides. There's no obvious situation where you'd have armor but no helmet, so don't worry about it :)
Armor proficiency to wear a helmet? That's like saying I need hat proficiency to wear a hat. ;)

Well, maybe a more accurate analogy would be that I need to know the rules of baseball in order to wear a baseball cap to keep the sun out of my eyes.
 

I'd house rule it. If you're not wearing a helmet, you don't get the full effect of the armor. So if they aren't wearing a helmet, reduce the AC from that armor by 1.
 

jaelis

Oh this is where the title goes?
Armor proficiency to wear a helmet? That's like saying I need hat proficiency to wear a hat. ;)
Not saying you need armor prof to wear a helmet (game has no rules about that either way), just wondering if you assume wizards and monks do...
 

Armor proficiency to wear a helmet? That's like saying I need hat proficiency to wear a hat. ;)
Well, maybe a more accurate analogy would be that I need to know the rules of baseball in order to wear a baseball cap to keep the sun out of my eyes.

Keep in mind, most helms are probably less well fitting than a modern baseball helmet. You put a full helm on an elvish mage who's never been trained in how to move/fight in armor, he'd probably be kinda awkward. Maybe he wouldn't know that you wore a padded cap under it so it slides around? Or straps it too tight and it keeps cutting into his neck and screwing up his concentration. We're not talking about cloth hats here but heavy, metal helmets. The logic gets iffy around light armor though as a leather helm is probably not too distracting.

But the solution there is to give no benefit from just wearing a helmet alone. But don't significantly penalize the player for not wearing one. Simple rules are sometimes the best option. Otherwise you run into the "wizard w/out helmet" situation as folks have joked about on here.

I realize the poster here was making a joke, but my point's more along the line of arguing that you don't need to go into too much detail on how helmets work or why people should wear them according to the rules. Some common sense and DM fiat goes a long way here.
 

The question you have to ask yourself is whether you prefer verisimilitude, or like the option for characters who should be wearing helmets to not wear them for aesthetics.

I personally prefer aesthetics. The players who want their characters in helmets have them wear them, and those who don't, don't.
 

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