I'm prepping for the next leg of my campaign, and there's a fire trap I'd like to convert. First the text of the 3E version.
Fire Trap (CR2)
Alchemist's Fire causes 4d6 fire damage in the first round, then causes 1d6 fire damage each round after until 10 rounds pass; Reflex save each round halves damage first round, and negates damage after first round (DC23), no saves needed after first successful save; Search DC 23; Disable device DC 23; takes 2d4 rounds.
Now, I've a fair guess on how to do the basic bits.:
Fire Trap
Attack: +?? vs Reflex
Hit: 4d6 fire and 5 ongoing (save ends)
Miss: Half-damage and no ongoing damage.
The original trap calls for a pretty high reflex save, so I'm unsure how to rule that.
Plus, I'm not exactly sure how traps work. Do they attack like monsters? Should I give the trap 2 attack powers? One for the first attack, and then a less powerfull attack for the others?
What do you all think? I sure could use some help. Thanks.
Fire Trap (CR2)
Alchemist's Fire causes 4d6 fire damage in the first round, then causes 1d6 fire damage each round after until 10 rounds pass; Reflex save each round halves damage first round, and negates damage after first round (DC23), no saves needed after first successful save; Search DC 23; Disable device DC 23; takes 2d4 rounds.
Now, I've a fair guess on how to do the basic bits.:
Fire Trap
Attack: +?? vs Reflex
Hit: 4d6 fire and 5 ongoing (save ends)
Miss: Half-damage and no ongoing damage.
The original trap calls for a pretty high reflex save, so I'm unsure how to rule that.
Plus, I'm not exactly sure how traps work. Do they attack like monsters? Should I give the trap 2 attack powers? One for the first attack, and then a less powerfull attack for the others?
What do you all think? I sure could use some help. Thanks.