Help! How many tigers vs. naked 12th lvl PC group? (gladitorial)

How many PCs do you wanna kill?

Emirikol said:
AllHere's my issue:
One of the combats is as follows:

(5) 12th level PC's without armor or weapons vs. Tigers(CR4) and/or Lions(CR3)

Group:
Rogue/Shadowdancer (total 11 levels)
Barbarian (11th)
Barbarian/Bear-Lord (total 12 levels)
Fighter (12th)
Ranger (10th)
Monk/Psionist: 7th/5th

How many tigers or lions should I use to make it an APL = EL fight? How should I figure the modifiers to APL?

Depends. How many PCs do you want to lose, in the process?

Eight tigers is about ECL 10, BUT that's assuming proper gear. Without that, they'll be pretty easy to hit, do almost no damage, and take a whole lot!

Fists do 1D3+STR (1D2 if they're size Small), and worse yet, it's subdual damage, or else they take a -4 to hit! Assuming he fights (which he may not have to), and uses both hands (TWF), the Ranger will be at -6. The Monk will do better than the rest, at normal "To-Hit", or -2 for Flurry of Blows, which will probably actually be useful, here... Both sides should hit, most of the time.

The problem is that that AC 10 or 11 PCs will get hit, then get hit, again, when attacking. They'll take more damage than they inflict, and probably have no way to heal it...

Thus, my first thought is three tigers... That allows for flanking.

Of course, if the PCs know what they're getting into, and use good tactics, this shouldn't be so bad... The Ranger might be able to stop his lion/tiger without it attacking. The Monk might be able to (Tongue of the Sun and Moon? Psi?), and the Fighter & Barbarians ought to be able to finish off the other one, with help from them and the Rogue, as time allows.

Of course, that might be "too easy", in some people's minds, so you might want to add one more... Going beyond that will almost certainly get someone's PC killed. Besides, there is no gaurantee that the PCs will use good tactics. The Ranger might not have animal spells, and Animal Empathy might fail. The Monk's Flurry of Misses might, and all of the cats' AoO will most likely hit (and if they pounce)!... PCs will probably get knocked down, allowing the cats a big bonus to hit. That would turn ugly, as getting back up takes too long, and draws yet another AoO!

My gut instinct says go with three, and maybe have a couple "chained up", so that they can't move to attack, unless some foolish Gladiator enters their area.

Also, allow charmed, etc., creatures to count as "defeated", for XP purposes.

Finally, allow some cover, and creative combat tactics. If the players think to kick the arena's sand in the cats' eyes, give them a to-hit roll, followed by a Reflex save for the cat, and blinding effects for 1D3 rounds, if it fails. Also, if the Rogue can pick a collar lock with a splinter of wood (-2 Circumstance Penalty), then he can gain a length of weighted chain to use as a weapon! Sounds like you're already using a lot of these types of things, but some cover and chained lions might add a bit to the mix.

So are the lions and tigers starved, expecting attack, and Hostile? Merely Unfriendly? Newly arrived and Neutral? It's important to know, for the Ranger's Animal Empathy attempt(s).
 

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Here's How It Actually Went!!!

Well, here's how it actually went last night:

The party was told they'd be fighting the three Hurk brothers(8th level fighters each), with whom they'd built up a grudge. No armor, no weapons for the PC's. Anti magic zone by priests of Mitra prevent rings, etc. from functioning. The three Hurk brothers are sitting with no armor in lawn chairs at the opposite end of the arena holding whips (so that the tigers don't attack them) and ready to trip anyone who approach them. 8 tigers emerge from gates at the opposite end. The party works up the crowd. Like this:

TTTT.........TTTT
.....H1 H2 H3
.
.
.
......BRMSF

Round 2
Fighter- Charges the Hurk brother in the middle(H2). H2, H3 readied whip-trip actions fail to trip her. She punches one guy in the nose for a pittance.
Barbarian-Charges the H1. Readied whip-trip action drops her 10 feet away from him.
Ranger-Does nothing!!!!
Hurk Brothers&Tigers: 2 tigers converge on the fighter; 4 tigers converge on the tripped Barbarian. 2 tiger2 attack the Ranger. Massive damage is done to all.
Monk-Charges Hurk brother (H1) and disarms him, taking the whip.
Shadowdancer/Rogue: Hides in plain sight


....MH1 H2 H3
......T.F
.....TB.TT
.....TT
.......TT
.......R....S


Round 3
Fighter-Punches H2 on first attack, fails to disarm on 2nd attack, disarms on 3rd attack.
Barbarian-Attacks a tiger, it sustains about 30 and I had it run away
Ranger-Attacks the tiger twice.
Hurk Brothers&Tigers: Ranger drops. Barbarian drops. H2 is attacked now that he doesn't have a whip. H3 fails two trip disarm attacks against the fighter.
Monk-Drives off the tigers on the barbarian with the whip.
Shadowdancer/Rogue-Sneak attacks the tiger on the Ranger.

Round 4
Fighter-Fighter disarms H3;
Barbarian-(-9 by the numbers stabilizes!).
Ranger-(-7)
Hurk Brothers&Tigers: Surrender and driven off and the battle is over.
Monk - -
Shadowdancer/Rogue - -


Not one tiger died or even came close. It was pathetic. It only goes to show that players don't always act logically or efficiently. Also, since the tigers basically only miss their attacks on a 1-3, auto hits were important. They were just lucky that the spice on the sand was that they didn't have to kill the tigers, just defeat the Hurk brothers. They clearly would have lost to the tigers. The guy playing the ranger really is like that in real life and our other 12th level barbarian player had the flu (that's big here in CO right now

Encounter Numbers: Tigers (CR4ea)= EL10 + Hurk brothers (CR8ea)=EL11
So, that was considered an EL12 encounter. Should have been no problem for the 12th level group.


jh
 

Emirikol said:
Well, here's how it actually went last night:

The party was told they'd be fighting the three Hurk brothers(8th level fighters each), with whom they'd built up a grudge. No armor, no weapons for the PC's. Anti magic zone by priests of Mitra prevent rings, etc. from functioning. The three Hurk brothers are sitting with no armor in lawn chairs at the opposite end of the arena holding whips (so that the tigers don't attack them) and ready to trip anyone who approach them. 8 tigers emerge from gates at the opposite end. The party works up the crowd. Like this:

TTTT.........TTTT
.....H1 H2 H3
.
.
.
......BRMSF

Round 2
Fighter- Charges the Hurk brother in the middle(H2). H2, H3 readied whip-trip actions fail to trip her. She punches one guy in the nose for a pittance.
Barbarian-Charges the H1. Readied whip-trip action drops her 10 feet away from him.
Ranger-Does nothing!!!!
Hurk Brothers&Tigers: 2 tigers converge on the fighter; 4 tigers converge on the tripped Barbarian. 2 tiger2 attack the Ranger. Massive damage is done to all.
Monk-Charges Hurk brother (H1) and disarms him, taking the whip.
Shadowdancer/Rogue: Hides in plain sight


....MH1 H2 H3
......T.F
.....TB.TT
.....TT
.......TT
.......R....S


Round 3
Fighter-Punches H2 on first attack, fails to disarm on 2nd attack, disarms on 3rd attack.
Barbarian-Attacks a tiger, it sustains about 30 and I had it run away
Ranger-Attacks the tiger twice.
Hurk Brothers&Tigers: Ranger drops. Barbarian drops. H2 is attacked now that he doesn't have a whip. H3 fails two trip disarm attacks against the fighter.
Monk-Drives off the tigers on the barbarian with the whip.
Shadowdancer/Rogue-Sneak attacks the tiger on the Ranger.

Round 4
Fighter-Fighter disarms H3;
Barbarian-(-9 by the numbers stabilizes!).
Ranger-(-7)
Hurk Brothers&Tigers: Surrender and driven off and the battle is over.
Monk - -
Shadowdancer/Rogue - -


Not one tiger died or even came close. It was pathetic. It only goes to show that players don't always act logically or efficiently. Also, since the tigers basically only miss their attacks on a 1-3, auto hits were important. They were just lucky that the spice on the sand was that they didn't have to kill the tigers, just defeat the Hurk brothers. They clearly would have lost to the tigers. The guy playing the ranger really is like that in real life and our other 12th level barbarian player had the flu (that's big here in CO right now

Encounter Numbers: Tigers (CR4ea)= EL10 + Hurk brothers (CR8ea)=EL11
So, that was considered an EL12 encounter. Should have been no problem for the 12th level group.


jh

[OT]Hope you got your flu shot. The King Stoopids at Parker and 225 is still doing them if you don't.[/OT]

Remember that EL12 assumes that the party is equipped as a 12th level party should be. That includes big armor, b*****n' weapons, and heavy magics.

The scenario you ran took them out of their armor and removed their weapons. Also, since tehre was an anti-magic zone, they don't get the benefit of their level granted spellcasting. Under those circumstances, I'd push the EL up 1-2 points-- at least.

--G
 

Flu shot's having no effect this year..except to line the pockets of drug company exectutives. What's odd is that they're still 'pushing' people to get it :)


Yes, that was the goal. Not having magical items to rely on really tests characters. The ziggurat match against the elder snakemen and the marble cage match still remain. I'm not sure how we'll go from there.

Thanks for the tip!

jh
 

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