One particular evening I took a decongestant earlier in the day and forgot about it... I gave out entirely too much treasure and went all Monty Haul.
A couple of years ago, after working all day, I drove two hours for a weekend of gaming. Stopped for gas on a chilly fall night just as a cold, soaking rain had set in. I felt the chill hit me while pumping gas. Long story short, although no drinking was involved, cold/flu drugs were... And, the result was a wonderful weekend of Pathfinder/D&D that resulted in a now legendary encounter with what is now known as The Ogre. Not just any ogre, but The Ogre.
There were four characters including a 6th level ranger, a 6th level warlock, and a summoner, and a cavalier. The cavalier had died refusing to retreat from a manticore, earlier in the day.
After a few more encounters, the warlock was severely injured and the ranger was disabled from previous encounters and could only take a standard move when The Ogre came bursting through the door that the summoner opened. The warlock was more into self-preservation than saving the party and he was scared to death when The Orge knocked out the summoner and flattened the ranger. Thinking quickly, the warlock unfurled a magic item he'd just found... a flaming carpet that produced and effect similar to a Wall of Fire, laying it down as he fell back through the hallway toward the exit, expecting The Ogre to stop when it saw the flames.
However, the ogre didn't stop. It charged right through the flames (it was never discovered why The Ogre didn't fear the flames... bloodlust, fiendish bloodline, magic? No one knows...) The warlock proceeded to use his short range teleport ability in an attempt to get away from The Ogre. It worked and eventually The Ogre gave up pursuit and went back into the tunnel. The warlock, having a sudden uncharacteristic burst of caring for his fallen comrades attempted a to follow, stealthily. It worked. The Ogre followed an alternate hallway avoiding the flaming carpet, this time, and gathered up the bodies, throwing them over his putrid shoulders and returned to his lair, closing the door behind him.
The wounded warlock weighed his options, not believing he had a chance in single combat versus The Ogre, deciding it was better to live to fight another day than to attempt to rescue his likely dead companions.
Later on, the summoner woke up in The Ogre's stinkingly foul lair atop a pile of rotting bodies. The summoner was severely wounded and could barely move and was definitely not in fighting shape. He was witness to The Ogres twisted and sadistic perversities as The Ogre dismemebered the elven ranger and added the ranger's body parts to a large stinking cauldron. However, the summoner made a fatal mistake when he half-heartedly thought to escape while being torn into somehow somehow rescuing the ranger's body. It cost the summoner his life.
The warlock eventually made it back to the tavern from which the ill-fated journey had begun when he and the ranger had first met that brash cavalier and the summoner. He may never be the same.
And, rather than overloading them with treasure, I honestly forgot about giving any treasure out. The flaming carpet wasn't intended as treasure, but the warlock was wise enough to take it when he first discovered what it was.
So, don't be too hard on yourself for giving out too much treasure. It could've ended with a TPK.
That ogre is still out there. Perhaps, he could encounter your party when they're weak and give them a good scare that money can't buy.