D&D 5E Help - I Over-did It!

No, not that rich, thankfully. Item wise they each have decent items for their level but not so much I'm worried about it. Coin wise they are probably (nothing in front of me right now) around 6000.


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Don't overthink the whole situation, I guess you are good, it wouldn't really bother me if I was DMing in your situation.
 

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No, not that rich, thankfully. Item wise they each have decent items for their level but not so much I'm worried about it. Coin wise they are probably (nothing in front of me right now) around 6000.

Don't worry about it then. The party will be grinning like cats in cream and that's occasionally a good thing. As Hemlock said, its actually not a bad idea to give the party some limited/one-time use items in case they get themselves into a TPK situation.
 

Thanks for all the replies, guys. It sounds like I haven't overdone it as much as I feared. Being in this new land (they are Norse and have landed in a much more advanced and magic rich country) will provide opportunities for them to spend/lose gold.

I do think I'll introduce the underground through some theft, as one of the PCs is a rogue with assassin leanings and could lose gold but gain contacts...

Thanks for all the ideas!

Yes, in addition to the possible story benefits of letting them keep their ill-gotten gains, if you let the players know what happened, you might start finding decongestant tablets mixed in with your snacks...
 

Another suggestion...

You can also deal with this horde of gold in-game. For instance, you can say that gold is actually counterfeit: lead plated in gold. But, don't just take the gold away, use it as an adventuring hook: let the PCs go after the counterfeiters, or let them discover a plot about the purpose behind the fake horde, or maybe let them deal with an angry merchants guild that wants revenge over being duped by the PCs.
 

Look up some IRL news stories about people who won the lottery ... and filed bankruptcy 3 years later. Whatever happened to them in the meantime, an NPC can try to do to the PCs.

The King introduces them to - an Insurance Agent.
The IA tells them that for a small fee, payable each month / year, he will take care of any time that somebody falsely claims that THEY broke the other fellow's stuff.
For a large fee, payable each month / year, he will 'smooth over' any unpleasantness-es that happen after they REALLY DO break somebody else's stuff.
(He's actually making the PCs pay for an insurance policy the town is taking out against them trashing stuff; but he won't tell the PCs that.)

As of the Spellplague, Waterdeep allows persons to pay (Tens of Millions of GP) to buy a noble title. Offer your PCs a chance to gain a minor noble title for a (comparatively) minor payment.
"Sir" = 1000 GP, &c. Cannot be passed on to heirs, can be revoked by the King upon sufficient good cause, makes you "Nobility" in local law. And just cool to have.
 

For instance, you can say that gold is actually counterfeit: lead plated in gold.
My AL character is carrying around a coin purse stuffed full of "gold coins" he took from a fake dragon lair. The coins are wood disks painted gold.
Some day, some NPC is going to pilfer my coin purse. When the DM informs me of this, I'm going to show him my adventure log entry, watch the look on his face, and LAUGH.
(The real GP and gems are in another coin purse which my character wears under his shirt.)
 

One particular evening I took a decongestant earlier in the day and forgot about it... I gave out entirely too much treasure and went all Monty Haul.

A couple of years ago, after working all day, I drove two hours for a weekend of gaming. Stopped for gas on a chilly fall night just as a cold, soaking rain had set in. I felt the chill hit me while pumping gas. Long story short, although no drinking was involved, cold/flu drugs were... And, the result was a wonderful weekend of Pathfinder/D&D that resulted in a now legendary encounter with what is now known as The Ogre. Not just any ogre, but The Ogre.

There were four characters including a 6th level ranger, a 6th level warlock, and a summoner, and a cavalier. The cavalier had died refusing to retreat from a manticore, earlier in the day.

After a few more encounters, the warlock was severely injured and the ranger was disabled from previous encounters and could only take a standard move when The Ogre came bursting through the door that the summoner opened. The warlock was more into self-preservation than saving the party and he was scared to death when The Orge knocked out the summoner and flattened the ranger. Thinking quickly, the warlock unfurled a magic item he'd just found... a flaming carpet that produced and effect similar to a Wall of Fire, laying it down as he fell back through the hallway toward the exit, expecting The Ogre to stop when it saw the flames.

However, the ogre didn't stop. It charged right through the flames (it was never discovered why The Ogre didn't fear the flames... bloodlust, fiendish bloodline, magic? No one knows...) The warlock proceeded to use his short range teleport ability in an attempt to get away from The Ogre. It worked and eventually The Ogre gave up pursuit and went back into the tunnel. The warlock, having a sudden uncharacteristic burst of caring for his fallen comrades attempted a to follow, stealthily. It worked. The Ogre followed an alternate hallway avoiding the flaming carpet, this time, and gathered up the bodies, throwing them over his putrid shoulders and returned to his lair, closing the door behind him.

The wounded warlock weighed his options, not believing he had a chance in single combat versus The Ogre, deciding it was better to live to fight another day than to attempt to rescue his likely dead companions.

Later on, the summoner woke up in The Ogre's stinkingly foul lair atop a pile of rotting bodies. The summoner was severely wounded and could barely move and was definitely not in fighting shape. He was witness to The Ogres twisted and sadistic perversities as The Ogre dismemebered the elven ranger and added the ranger's body parts to a large stinking cauldron. However, the summoner made a fatal mistake when he half-heartedly thought to escape while being torn into somehow somehow rescuing the ranger's body. It cost the summoner his life.

The warlock eventually made it back to the tavern from which the ill-fated journey had begun when he and the ranger had first met that brash cavalier and the summoner. He may never be the same.

And, rather than overloading them with treasure, I honestly forgot about giving any treasure out. The flaming carpet wasn't intended as treasure, but the warlock was wise enough to take it when he first discovered what it was.

So, don't be too hard on yourself for giving out too much treasure. It could've ended with a TPK.

That ogre is still out there. Perhaps, he could encounter your party when they're weak and give them a good scare that money can't buy.
 
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Yeah it turns out I was off vastly and they weren't as rich as I thought. I guess it balanced out with lesser paying encounters. They have roughly 1600 GP each (accounting for exchange on silver, copper, etc.), and a couple uncommon magic items each (I think maybe one is rare). Point being, I thought I went Monty Haul but apparently I didn't, lol. In the words of Frank Drebin, "Please disperse; there is nothing to see here! Nothing to see!"
 

I've been on these forums for fifteen years, and I have to say this may be a first. ;)

On the plus side, at least none of your players are apparently law enforcement, or they could have charged you for DMUI. :)

I agree with the prevailing advice - working in different things for them to spend their money on as status symbols in the story is a good idea - the feeling as a player is magnificent when NPCs act like you are flippin' awesome and your actions have major impact in the world, without a bit of mechanical advantage involved.
 

I've been on these forums for fifteen years, and I have to say this may be a first. ;)

On the plus side, at least none of your players are apparently law enforcement, or they could have charged you for DMUI. :)

I agree with the prevailing advice - working in different things for them to spend their money on as status symbols in the story is a good idea - the feeling as a player is magnificent when NPCs act like you are flippin' awesome and your actions have major impact in the world, without a bit of mechanical advantage involved.

Definitely. I did since discover that I was not as Monty Haul as I originally thought. We tallied it up and they have approximately 1000 GP each at 4th level, plus their magic items which are level appropriate. But I appreciate all the feedback as it still gave me ideas (directly and indirectly as the DM mind works!) nonetheless.


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