Nifft
Penguin Herder
GodPhoenix said:I'd like some advice in making a spiked chain wielding pit-fighter.
Level? Race?
Based on your backstory, here's what I'd do:
1) Rog1 -- you got caught stealing.
2) Rog1/Ftr1 -- after three months in the pit, you earned the Chain.
3) Rog1/Ftr2 -- You have been in the pit for nine months, and you've gained some mastery of the Chain.
Specifics:
1) Skills: Max out Tumble, Balance, Bluff, Sense Motive, Move Silently, Hide, Search, Spot, and Listen, if you can. Try to get a rank or two in Gather Info, Disable Device and Open Lock, too.
Feats: Combat Reflexes (and if Human, Combat Expertise)
2) Skills: you get far fewer. Swim (if there are aquatic pit fights), but focus on Climb, Jump, and Intimidate.
Feat: XWP (Spiked Chain)
3) Skills: as above.
Feats: Combat Expertise and Improved Disarm (or, if Human, Improved Disarm and Improved Feint).
Now you're skilled, tumbly, can fight well and do Sneak Attack damage when you Flank. By 7th level, you should have 4 levels of Fighter and 3 levels of Rogue. You'll have Evasion, +2d6 Sneak Attack, Improved Feint, decent skill points, Weapon Specialization, and a BAB only one below what you'd have without the Rogue levels.
-- Nifft