DarkJester said:
The problem is,that 3 of the 7 players agree with him,so we are split down the middle.
His "Group" of players says that group experience does not make any sense,presenting the typical "Why should he get experience for what I kill" argument.
This argument is flawed, they reason he gets xp is to balance the game in a simple manner.
They would have had to create a more complex (and likely unbalanced) xp award to accommodate things such as the gaining of xp for casting healing spells etc, let alone spells like detect magic, this would have been a waste of everyone’s time and in the end the game would have suffered far worse then the streamlined relatively simple xp rules used in 3rd edition (one of the major improvements over 2nd edition)
The current version is not made so it can be balanced with another set of xp rules.
That’s why they are the rules.
Changing them runs a major risk of unbalancing the game system far worse then anyone claims it already is.
Of all the different problems that 3rd edition has (as any game does) the new xp system is not one of them.
Unbalancing the game could (and likely will) damage its playability.
If it’s not playable the game becomes less or totally un-enjoyable.
Bottom Line: Don’t mess with the rules.
DarkJester said:
He basicly told us that he can't please everyone.
This is true, but he can play by the rules.
If he wants to run the game, he should run the game.
But run it right.
If this problem continues, and you can’t come to some kind of compromise that doesn’t damage the way the game is played, then maybe it would be best if you didn’t play with him.
telepox said:
amen to all of these posts. i'm surprised anyone would agree with your dm on his xp rulings.
That’s what happens when the blind lead the blind.