Help me be a better banda er healer

Just a thought...have you considered the Metamagic Feat Ranged Spell? Your buff & healing spells would be usable as ranged touch spells...

(I believe its in Comp. Div.)
 

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Darklone said:
What about asking HIM how you could improve your healing schtick?

Seconded.

Get the DM to help you rather than just sit back and veto your suggestions because he wants to run a particular type of game.

Just tell him "Hey DM, I want to become a better healer. How can you and I work together to make that happen?"
 

I'm definately the most rules savy one in the group. With the good and bad sides. :heh: I try not to let it interupt the game flow as much as possible, but I usually end up correcting someone durring the session. Sometimes to the benefit, sometimes to the hindrance of the party.

It's been a challenge adapting to his game. I guess it's a low magic game. At least I would call it that. It's basically at the point where you can't really purchase magic. Potions are up for purchase, but usually not in large quantities. The rest of it we have to find. Oppenents have had magic and most have a potion or two on them. So it's out there. Ironically most of us have a powerful magic weapon. But not much else. Myself, I have a minor artifact of a morningstar. It's +2, grants bulls str for 4 hours once per day, and I can place a scroll in the hilt and cast it as a free action (standard action to load a new scroll). Other than that, I have an amulet of natural armor +1.

The biggest problem to me as the main healer is that he runs a realistic sequence of events. Take this last game as an example. We entered the evil temple, got the jump on the first group of cultists. The second group was a bit more prepared. While we were finishing off the second group, the third rounds the corner and joins in. They came from an area about 50 feet away, so the DM had them preparing and organizing as soon as the alarm was raised. As the main healer I started getting everyone up and going after this quick 3 group combat fest. I get more bang for the buck out of lesser vigor, but of course that takes time. So with 100% of my spells going to healing and all the potions of CLW (1 each on the mooks) being used, the party is up to about 90% of it's hit points. Now comes combat 4 with no healing available. Combat 5, no healing available. Final encounter, no combat available. So at the end, we've got two party members in the negatives and the rest dangerously low. But we've won, so we get to rest and recouperate.

I realized a while ago that I need to either get more healing per spell, or some way to get more healing per day. Item creation feats are available, but you need someone to teach them to you. We should be heading to a town where I know someone who can teach them to me. The DM does allow two casters to work together. i.e. One with scribe scroll can provide the feat while another with the spell provides the XP and spell. But it won't work across the divine/arcane divide. Although my 6th level feat wouldn't allow me to get craft wand, I think I'm going to push the DM into letting me take it since I'm already 7th and just might be 8th by the time I'm able to finally learn my feat.
 

Well if you dismiss Augment Healing as being a minor gain, there's not much helping you.

Do you realize how well this feat works on mass cure spells? Even mass vigors become a lot more fight-friendly as opposed to downtime healing, since they deliver their Augment Healing payload in the first round.

In your case, you will be char level 14 before you get the mass Deity's Favor boost. By then you cast level 6 spells (Lvl 12 FS). Augment Healing and Deity's Favor would increase a Cure Moderate Wounds, Mass starting at 2d8 + 12 hitpoints with an extra 12 hitpoints (Augment Healing) and 18 temporary hitpoints (Deity's Favor) per target. More than doubling the spell's effectiveness.
 

I'm not dismissing it. I think the benefits don't really kick in until the mass spells though. I'll be 12th level before I see my first mass CLW. I'll definately be looking at it later. I was trying to pick some EN World brains for what would help me get the most bang for my buck right now. I've hit 7th since I started this thread and the best I can get is +4 hp on one of my 4 (I believe) 2nd level spells. Once I start dropping 3rd and 4th level spells it's going to look a lot better.

I'm giving it strong concideration for my 9th level feat, and if not then, definately my 12th level feat.

We have to live to get there though. :)

Dieties favor is out though. I've already taken the weapon focus. Plus the weapon focus fits since the diety I'm serving was a patron diety to one of the knights of the round table. (Sir Gewain if anyone is wondering.)
 

One point for your buddy the druid. If he has some level 4 spells left (IIRC, might be level 3), use Spontaneous Summoning to summon unicorns with their nice array of healing spells.
 

If you have a wizard, you should be able to sit down with him and scribe scrolls, I believe...

Or have one of your casters take "craft wand" at some point.

Or see if you can rebuild your character as a pure cleric, which would be much more effective than trying to force together some emergency band-aid Favored Soul levels.
 

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