The High Aldwin
What is wrong with it feeling like 5E? Am I missing something?It's hard to articulate but I feel like trying to make 5E feel like 2E/BECM is sort of like bad sci fi TV aliens: you know they are just people in rubber masks. Am I barking up the wrong tree? The 5E DNA is strong, and even with curated player options and house rules it still feels like 5E.
I do understand your feeling. I've been using my free time and reading through B/X again. I am sorely tempted to play it. The simpler rule-set is appealing.
But more to your point, I think the general feeling at many tables nowadays is about moving the adventure along and not getting bogged down in the mundane things such as food/water/weather/etc. Now, you can incorporate those elements into 5E as part of the challenge, and thus part of the adventure, but with many of the class features and spells, overcoming them becomes a simple check or something.
You party lost all of its food in a flash flood. No problem, our survivalist-type character only needs to make a DC 10 Wisdom (Survival) check and can gather/hunt food for the whole party. Problem solved!
To change that you have to make the gather/hunt activity part of the adventure in a fun and exciting way, otherwise it is boring and you realize why it was reduced to a check.