DND_Reborn
The High Aldwin
Looks good overall. Like I said in the beginning I would probably enjoy this flavor of game.Here's the list of guidelines I sent to my group for a playtest this week just to see what we may or may not cover in a 3 or 4 hour session:
CORE BOOKS ONLY
Create 4th level characters.
Available Backgrounds: all PHB backgrounds
Available Races: Human, Dwarf, Elf, Half-Elf, Half-Orc, Halfling. NOTE: Any race that has Darkvision has Low light vision instead.
Available Classes (and Archetypes): Barbarian (Berserker), Bard (Lore), Cleric (Knowledge, Life or War), Fighter (Champion or Battle Master), Paladin (Devotion), Ranger (Hunter), Rogue (Thief), Wizard (all PHB traditions allowed).
No feats. No multiclassing.
Equipment: Starting equipment plus up to 200 gp additional gear. No magic items.
Spells: The following spells are banned
Continual Flame, Create or Destroy Water, Darkvision, Gentle Repose, Goodberry, Purify Food and Drink, Rope Trick
OPTIONAL RULES IN PLACE
Slow Natural healing: You only heal by way of spending hit dice, which you recover normally (½ your total after a long rest).
If you use a healing kit and succeed at a DC 15 medicine check, you may spend hit dice outside of a short rest by taking 10 minutes.
If you are not safe and secure (such as in town or a fortress), Short rests take 8 hours and long rests take 72 hours. When in town or similar, normal rests apply.
On a failed death saving throw you gain a level of exhaustion.
Encumbrance will be counted, along with consumables such as ammo, rations and components.
Lingering injuries on critical hit.
Madness.
Massive damage.
NPC/monster Morale checks.
I assume your Lowlight vision makdes Dim light into Bright, but has no effect on Darkness? We have that for some races, but I call it "Shadowsight."