Chun-tzu
First Post
I'd agree with Kai Lord about the cleric.
For maximum survivability, I'd definitely go with Cleric at first level: good armor, good hit points, good saves, and healing ability (that your party sorely needs, as well). You should also take the Luck domain, and save that domain power for those save-or-die saving throws that your DM throws at you guys.
After first level, you can stay cleric or, if you wish, go rogue. If you're considering that possibility, you'll probbaly want to follow Brandobaris, the patron of Halfling rogues (if it's a Greyhawk or FR campaign), and you can take either Travel or Trickery as your second domain (both nice choices).
As a cleric, you'll still be able to contribute to your group despite the level difference, and maybe your higher-level comrades will be smart enough to pitch in for good armor for you to keep you alive (since they need you to keep them alive).
For maximum survivability, I'd definitely go with Cleric at first level: good armor, good hit points, good saves, and healing ability (that your party sorely needs, as well). You should also take the Luck domain, and save that domain power for those save-or-die saving throws that your DM throws at you guys.
After first level, you can stay cleric or, if you wish, go rogue. If you're considering that possibility, you'll probbaly want to follow Brandobaris, the patron of Halfling rogues (if it's a Greyhawk or FR campaign), and you can take either Travel or Trickery as your second domain (both nice choices).
As a cleric, you'll still be able to contribute to your group despite the level difference, and maybe your higher-level comrades will be smart enough to pitch in for good armor for you to keep you alive (since they need you to keep them alive).