Ok, so here is an item that I thought about dropping in a campaign. It's called the "Flask of Words".
After some experimentation, the PCs find out that it works by filling it with water and writing a word on it. For example, write "love" on it to create a love potion.
If your PC had this item, what crazy (or normal) things would he write on it?
(That is, what should I expect as DM)
Some notes:
Some effects depend on what you do with the liquid. Writing "fire" can make you immune to fire if you drink it, or let you breathe fire if you spit it out, or sets things on fire when poured.
After one word is written on the flask, it accepts no other words.
If the flask is emptied, the word disappears and the item can be used again.
The is no "safety lock", be careful what you wish for. Don't drink when it says "poison".
Nouns, names, verbs and adjectives are accepted. Words like "the" simply disappear.
After some experimentation, the PCs find out that it works by filling it with water and writing a word on it. For example, write "love" on it to create a love potion.
If your PC had this item, what crazy (or normal) things would he write on it?
(That is, what should I expect as DM)
Some notes:
Some effects depend on what you do with the liquid. Writing "fire" can make you immune to fire if you drink it, or let you breathe fire if you spit it out, or sets things on fire when poured.
After one word is written on the flask, it accepts no other words.
If the flask is emptied, the word disappears and the item can be used again.
The is no "safety lock", be careful what you wish for. Don't drink when it says "poison".
Nouns, names, verbs and adjectives are accepted. Words like "the" simply disappear.