the issue i have with the monk's abilities is that they're too specific, but it isn't really an issue with the monk themselves per-se but the entire selection of martial classes and that there's too much niche protection in their abilities between each other, i would rather have four/five generic 'archetype bases' for martials: well-rounded, light skirmisher, mighty glacier, glass cannon, skillmonkey, and have the current martials themes scattered amongst them, so you can have the classic mobile monk as the skirmisher, a more boxer inspired one as the mighty glacier, kensei as well-rounded...