Elephant
First Post
Wooly said:Empowering spells for wand creation is a nice way to become a howitzer. A bit expensive to create, but you will become instant fire support if you use the right spells.
With offensive wands at the ready you can still buff your teammates, and have the capability to do significant damage.
Orb of Force is a good spell to learn since it bypasses pesky elemental resitances.
The last campaign I ran the Mage dominated the party as far as damage dealing. I had to come up with magic and/or elemental resistant foes so that the rest of the party would feel useful. She used an Empowered Fireball (6th Level) Wand and a Wand of Melf's Acid Arrow. She rarely ran out of spells during the course of a session.
Erhm, you can't have a Wand of Empowered Fireball - wands have a cap of 4th level spells, and EF counts as 5th.
Oh, and my DM mentioned he might house-rule the Orb spells due to their no-save, no-SR status.