Vicar In A Tutu
Adventurer
I've been the DM in the group for as long as the group has gamed. This, in itself, is not a problem. I love to be the DM. However, during this time I have grown frustrated with the game (D&D 3E). There are so many numbers to remember and keep track of. Some rules are extremely complex (none of my players even bother trying to grapple since they know the game will be grind to a halt). This grows even worse at high levels (around tenth level, give or take a few levels). Yet I still want to play D&D.
I have tried Castles & Crusades, but my players weren't interested due to lack of custimization (no feats, etc), and I can't say I blame them. So I'm not interested in playing another game, I want to play D&D. What I want is to tweak D&D so that the game becomes less demanding, less burdensome. Note that we don't use any supplements, we stick with the core books (PHB, MM, DMG).
I don't want this to devolve into edition wars or general negativity. I love D&D and harbour no ill will towards the game or the community.
I specifically want to adress the following things:
- Magic (buffs, some overly complicated spells, polymorph spells are a nightmare)
- Skills (creating a high level NPC takes an insane amount of time)
- Grappling rules
- High level characters becoming demigods (it feels like I'm playing a different game at higher levels)
Has anyone else experimented with tweaking the rules for such a purpose?
I have tried Castles & Crusades, but my players weren't interested due to lack of custimization (no feats, etc), and I can't say I blame them. So I'm not interested in playing another game, I want to play D&D. What I want is to tweak D&D so that the game becomes less demanding, less burdensome. Note that we don't use any supplements, we stick with the core books (PHB, MM, DMG).
I don't want this to devolve into edition wars or general negativity. I love D&D and harbour no ill will towards the game or the community.
I specifically want to adress the following things:
- Magic (buffs, some overly complicated spells, polymorph spells are a nightmare)
- Skills (creating a high level NPC takes an insane amount of time)
- Grappling rules
- High level characters becoming demigods (it feels like I'm playing a different game at higher levels)
Has anyone else experimented with tweaking the rules for such a purpose?