• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Help me mess with the party's Tempest

slow spell
haste spell
bless spell
blink spell
greater invisiblity spell
See invisible spell
an invisible bard with Perform (Mime)
spring attack
move silent
a silence spell on the attacker
a second attacker with a rod of wonder aiming at the guy with all the same buffs
a giant invisible tea cup put upside down on to the tempest

OR a mercenary hobgoblin lasher dervish with dagger whips and lions pounce (how did one get this in 3e?) and spring attack
if you're in 3e... its 8 whip attacks of uber crits that do con and the like... just repeat the buffs above. and have spring attack... at level 14 you can make 400 damage easily
"You feel a sting... and then a large stabbing splorch through your torso"
 

log in or register to remove this ad

Giants, imho, ought to be big fans of the Improved Sunder feat. After all, they can't use those dinky lil weapons that the lesser races are always pokin' them with.
 

Everything said above, with Jovocs added. Heck, have catapults launching them. Have them clinging to giant monsters like armor. Have enemies wielding them as clubs.
 

Hmm. Most of these suggestions have the DM going out of his way to contrive obstacles for the tempest. Awesome blow alone should seal the deal.

Of course, the 3.0 tempest kinda sucked, so I'm not sure why he's such a badass here, unless the gulf between his levels and rest of the party's is just too great.

And wow, folks are still playing with 3.0 haste? Good lord.
 

he's only two levels higher than the average level of the party, and 3.0 haste is part of the problem. slow spell should help with that, countering the spell.

hey, i've got an idea. is there a spell (like the old wraithform) that makes a caster incorporeal? i can have an invisible mage watching them and reporting to make it more realistic that the enemies should know what to expect. ;)
 


BOZ said:
yeah, if he had to remake the same character using 3.5 rules, he probably wouldn't bother. ;) of course, when he made this guy in 2001, all of this was perfectly legal, and since the campaign i inherited is 3.0/3.5 hybrid, it still is legal. i have no intention of taking anything away from him, i just want to limit the effectiveness of all his neat stuff to frustrate him. :D *evil laughter*

and thanks all, some great ideas so far... giant druid, now that they won't be expecting. :D

I just stumbled upon this thread, and as I'm playing a tempest myself I decided to have a look. I can't imagine why someone wouldn't prefer the 3.5 tempest to the 3.0 version. The 3.5 version rocks! I wasn't at all interested in the class until the new version came out. Now I can't wait to do all 5 levels and have my fighter/tempest do two-weapon spring attacks!

I find tremendous enjoyment in having my fellow players refer to my PC as "the mixmaster" (two-weapon fighting, and I'm planning to take Oversided Two-Weapon Fighting so he can have a longsword in both hands). :]

Okay, sorry for the interruption. ;)
 

BOZ said:
hey, i've got an idea. is there a spell (like the old wraithform) that makes a caster incorporeal? i can have an invisible mage watching them and reporting to make it more realistic that the enemies should know what to expect. ;)

Ghostform, in Complete Arcane and Libris Mortis. Note that the spell is slightly different (including level) between the two books.
 

the Jester said:
Giants, imho, ought to be big fans of the Improved Sunder feat. After all, they can't use those dinky lil weapons that the lesser races are always pokin' them with.

i especially wanted to use Improved Sunder on the tempest's scimitar tonight (THE HASTE IS PART OF THE SCIMITAR! YEGADS!) but i never remembered to use it when i had the chance, and when i did remember he went and killed my giants before i got to use it. :(
 

oh yeah, he really pissed me off tonight. i got him with two critical hits, when he told me he had the cleric had used some stupid ass spell from the Miniatures Handbook that was a 2nd level spell that makes you immune to crits - it was a non-core spell that i had not approved, so i told him that was the last time it was being cast in my campaign. :p ("Living Undeath" or something like that). really i wasn't that mad, but it was the first time i had hit him with anything in like forever and that was a big ripoff - my giant barbarian with Improved Crit had rolled a 19 and a 20 during his full attack. :) oh well, at least i got some damage on him, and either he has to use up some of the clerical's precious healing magic or run around with some damage on him.
 

Into the Woods

Remove ads

Top