I'm really digging Pathfinder, but it does have one glaring thing that I want to change.
Druids are still a bit too over-powered to me. They can do a bit of everything, and I don't quite want them to be so versatile. They also have a grab-bag of odds-and-ends abilities that are situationally useful and I'd rather not keep up with. I'm trying to make my homebrew's druids a sort of cleric/mage hybrid. Here's what I have in mind. I'd appreciate insights or suggestions.
• Give druids most of the class features of the cleric. Keep the weapon and armor proficiencies and restrictions of the basic druid class. Keep the druid skill list, but give them the cleric's skill points.
• Give druids the choice to either channel positive energy (as the cleric class feature) or to gain wild empathy, and perhaps a few other class features as they gain levels (such as trackless step).
• Druids gain two cleric domains, choosing from the Air, Animal, Earth, Fire, Plant, Water, or Weather domains. If they so desire, a druid may give up access to one domain to gain an animal companion.
• Add the various beast shape spells to the druid's spell list. Instead of spontaneously casting cure spells, the druid can spontaneously cast beast shape spells.
What do you think?
Druids are still a bit too over-powered to me. They can do a bit of everything, and I don't quite want them to be so versatile. They also have a grab-bag of odds-and-ends abilities that are situationally useful and I'd rather not keep up with. I'm trying to make my homebrew's druids a sort of cleric/mage hybrid. Here's what I have in mind. I'd appreciate insights or suggestions.
• Give druids most of the class features of the cleric. Keep the weapon and armor proficiencies and restrictions of the basic druid class. Keep the druid skill list, but give them the cleric's skill points.
• Give druids the choice to either channel positive energy (as the cleric class feature) or to gain wild empathy, and perhaps a few other class features as they gain levels (such as trackless step).
• Druids gain two cleric domains, choosing from the Air, Animal, Earth, Fire, Plant, Water, or Weather domains. If they so desire, a druid may give up access to one domain to gain an animal companion.
• Add the various beast shape spells to the druid's spell list. Instead of spontaneously casting cure spells, the druid can spontaneously cast beast shape spells.
What do you think?