Ry
Explorer
I have this really weird compulsion, when I get to a certain stage of designing a new game, where I feel like I need to do everything from scratch.
I mean, this is especially dumb for my new campaign, which I have sold my players on as being very D&D. And yet I keep finding myself going "Hmm... aboleths. What can I make that is essentially an aboleth but isn't an aboleth?"
Can someone help me remember why it's a good idea to have a setting where you can bring in cool ideas from other sources, and not reinvent the wheel (and the lever, and the horse, and the cart, and the damn dirt)?
I mean, this is especially dumb for my new campaign, which I have sold my players on as being very D&D. And yet I keep finding myself going "Hmm... aboleths. What can I make that is essentially an aboleth but isn't an aboleth?"
Can someone help me remember why it's a good idea to have a setting where you can bring in cool ideas from other sources, and not reinvent the wheel (and the lever, and the horse, and the cart, and the damn dirt)?